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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MA
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1 yr. ago

  • The amount of work that would be needed to combine two completely and fundamental different engines makes it unrealistic in my eyes. Engines are huge and complicated beasts, they can't be put into a blender and mixed together.

  • To be honest this is the story of every post apocalyptic world, just with mechanical animals.

    Yes, it is very close from the optical aesthetic, but is this anything new? Every somewhat successful game has always inspired other "clone" games, just look at all the DOOM clones, all the Soulslikes, all the battle royal games, etc out there. This is just the first game in the new genre of Horizonlikes

  • A world with mechanical animals is not unique to Horizon and was not even new when Horizon came out. The Xenoblade Series for example has mechanimals and this is not even the first either, just the first I can think of right now.

    And the rest of the world, and the battle system, looks like Monster Hunter so it is not really new or Horizon exclusive either.

  • Yes, internal consumer capture cards are not really supported on Linux, the manufacturers just don't care so no Linux drivers are available.

    That's why I have gotten myself a prosumer grade card from Blackmagic. https://www.blackmagicdesign.com/products/intensitypro4k

    Or you could use USB Capture Cards which are better supported, because most of them act like a USB camera, using the same protocol which eliminates the need for drivers, but they often are more limited or have a worse picture quality then internal cards.

  • Cyberpunk is a great game, it has a great story that is marvelous told. That is the games biggest strength and one of its biggest limitations too. Heavy story driven games like cyberpunk don't mix very good with a open world with its many detractions and side quests. If a game has a strong story that will capture the player, making side quests and open world design a burden, or into something that gets ignored.

    Logically viewed everything that V would do after having Jonny implanted in his/her brain should be laser focused on the task to learn more about it and to find a cure or solution. There should be no driving around and playing mommy or daddy for some freaked out cabs or other side quests. Yes, doing side quests could be explained as a way to get resources for the main tasks, but as those side quests are completely optional there is nothing really backing that explanation up.

    So you either have to ignore a life threatening condition to play side quests or ignore that huge part of the game and fixate on the main quest.

    Cyberpunk has no real "sandbox" moment because the open world really only opens up after you get the world largest cyber brain virus implanted deeply.

  • There is so much to do and to see in the game, I have so many hours in and still find new stuff that I had not seen before.

    25h is barely the main quest and there is so much else to see and do then the main quest. Faction quests, side quests, radiant quests, base building, ship building, new game plus, DLC, mods.

    Starfield is packed full with stuff to discover, people just have to be open for the game. Yes it has lots of flaws, the awful temple puzzle was the first thing that I changed with mods, and yes the loading screens are not great. I can forgive the game it's flaws, maybe because I never over hyped it as so much other did.

    I am playing Bethesda games for over 20 years now, since Morrowind, and I have a very good idea what to expect from a Bethesda game and where the strength and limitations of the engine are. Due to this I never expected to be able to do atmospheric flights or to travel over huge parts of the planet in one go, or to have huge interplanetary or interstellar areas. The engine is not made for that kind of things, not at all, so I never expected the game to have those features and so my expectations for the game were very similar to the delivered product.

  • I still play Starfield, I really like the game but have it modded a lot now.

    Never had any fun with No man's sky, for me the story is boring and the rest of the game can't hook me. In my eyes Starfield is a way better game, but I can see and understand why other think different about this.

  • Yes, it gets problematic as soon as extreme positions and mentalities enter the equation. All extrem positions are toxic, extreme left, extreme right, extreme religious (any religion), extreme fans of a sports club, extreme anything doesn't matter.

    If we could find some kind of balance, some true middle ground without huge extremes, then the world would be a much nicer place.