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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DA
Posts
2
Comments
761
Joined
2 yr. ago

  • I seriously could not believe what I was watching when I got to that part. I would start the next one thinking "there is no way... Yep, again". How did the director even convince people to do it?

  • Nope, dragons dogma: dark arisen is amazing. It has a lot of flaws but the things it does well, it does better than any other game I've played (making the player feel powerful, challenging and fun boss fights, gameplay variety)

  • FR, first game locked advanced classes behind getting to the capital, which took like an hour of game time so who carres (I think it was a good thing cause it let you learn the ropes with the basic classes). Dark Arisen just let you chance to advanced vocations from the get go. DD2 has 2 vocations that unlock in the last area which takes 20+ hrs to reach organically.

  • Not mentioning micro transactions there are many other valid complaints to be made. Most vocations (classes) have less skills they can equip, loss of double jump, terrible enemy variety, loss of quality of life features, no end game, locking vocations as means to artificially increase playtime, terrible performance... The list goes on

    It is worse than dark arisen in many ways but somehow costs $70

  • No? When you live for hundreds of years you can wait a couple of decades before going to school, maybe 50-100 to think about leaving your town, no need to rush anything. It makes sense that races that live longer would experience life at a slower pace therefore mature later in life.

  • What is important here is the mental maturity, not physical I believe, at least for adventuring. It would make sense that, mentally, a race that can live hundreds of years would take longer to mature

  • KotOR did the evil path so well. You get completely different quests by going evil with comparable rewards. Other games you get someone asking for help, saying no is the evil choice but all that does is lock you out of the quest and give up all rewards, not KotOR, in KotOR being evil pays off