Interesting concept, yes, but this is shady af and the hardware doesnt contain any of the marketed hardware or software. Its all smoke and mirrors haha
Dotmemory, dotpeek, ryder, .. :)
I have yet to get my hands on any good memory profiler and il decompiler in vs/vscode that didnt suck.
Ilspy/dnspy for il stuff, dotmemory is my go to for profiling.
Source : im a .net/c# desktop developer
And on top of that, latest versions of their tools are always free until the next release ( which is every 2-3 months ).
Their words when i talked to them on some convention.
Subscriptions are bad as hell, but jetbrains is doing them alright imo
Ye, the sm64 was just a jit emulation, you are correct there. Not gonna deny that either. The sms and smg emulations are interesting and impressive though. They basically use a combination of jit compilation and aot compilation to basically take in the rom and adjust code as they go, but its technically running +/- natively, if i read the switchbrew wiki page correctly, thanks to the aot compilation. I find that impressive, from a technical standpoint.
Could they have added more and do more changes? Yes, ofcourse. Im not saying the fan made stuff isnt impressive, it is and i love it!
But for nintendo, who strives to create new experiences and things, not rehashing older stuff, is why they kept it basic. For them adding that stuff doesnt make sense as the game doesnt add new enough experiences. They dont care if a bug is fixed or graphics are improved. Those dont get you new experiences or gameplay mechanics. Thats what nintendo strives for.
Again, if that is a good stance to have as a company i leave up to others to make opinions on, thats not up to me to decide or voice my opinion on ^^
Fyi, since you seem to know what youre talking about, nintendo's r&d have used open source projects before internally and we assume it is done to look at older games and see how they worked or if they could be used to make projects like sm3d ( without doing what the license doesnt permit )
Haha, i kinda expected it tbh. The internet hates nintendo and doesnt know how they operate internally. Still wanted to make the comment, as it is needed.
Has nothing to do with their closed eco system. They basically did similar stuff with some of the stuff in the sm3d collection thingy.
Nintendo is a company that only wants make new stuff, innovations.
For example, they ( mostly miyomoto ) has been quoted to not understand that people want another f-zero, as the game's principals and ideas have been fully flushed out and no new ideas could make it feel like something new.
They also usually dont do remakes/remasters unless its so new/different it can be considered a new game ( see metroid 2 on 3ds ).
If that is a smart business position to have, i will leave for you to decide, but do get your facts a bit straight :)
EDIT: also, nintendo has used open source projects for internal projects before, so idk how "closed ecosystem" is part of their stuff :)
I can understand with what youre saying, and to each their own tastes. However, id like to point out that asus tried to get them to pay 200$ for something that wasnt broken is something that is relevant to us as consumers. Specially since they started the investigation after a lot of people started mailing GN about their issues and... questionable practices
The developers were told 6 months before release that it needed to have psn required. Granted, thats waaaaaay too late to tell a dev that, but they could have delayed the game. Instead, they made it half arse and still told sony it was good to go.
Imho, both have gone wrong here
Even google's ai overview agrees its the truth there!