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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CY
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2 yr. ago

  • Steam's business model is convenience first. If someone wants to do something don't get in their way. That's how they can be a monopoly and no one complains, because there's very few walls or barriers. Every time there have been barriers, steam not accepting games, NSFW games, crypto, AI, they either get out of their way, or take a reasonable philosophical/ethical stance. Even if you disagree with their stance its hard to be angry about it and often their stance changes or gains nuance to it as time goes on.

  • I mean prior you this we also heard that tech companies tend to continuously get in the way of the development process and slow everything down then setting unreasonable deadlines.

    That these two companies introduced or at least made common knowledge the idea of unreleasing a game says volumes for their ability to manage a game development process.

  • You don't even need to really misplay, the dice can just screw you. At a table with a GM you can get inventive and try some crazy stuff ( and the GM there doesn't really want a TPK) , but as a game those things are less apparent and less fun. The game is incredibly cheesable.

    Take all the talents you want, spend all the time you like planning your build, it'll never be better than tossing an explosive barrel down and just shooting it (for instance). And yet that's not fun for me, it feels like I'm cheating and not engaging with the game genuinely. But what else is there? The goblin camp is a slow slog and every time I see if done without cheesing it comes down to hiding away in a corner, building up your defenses and just slowly whittling them down and hoping they don't out roll you. (don't forget there's nothing bad about going down in 5e, since there's no lasting effects, just get back up, chug a potion and carry on.)

    I love the game for the effort that was put in, but the characters don't call to me the way they call to others, and the game's combat seems hell bent on wasting my time and being unsatisfactory.

    It's absolutely a great game, but I'd rather play with the Divinity: Original Sin 2 combat system.

  • It is really good, but it's also over hyped. It is exemplary for its genre and for its price-value proposition. It's definitely GOTY, but really that says more about the competition than it does about BG3. It's filled with lots of intricate little details and is clearly a product filled with passion of its creators.

    Its let down a bit by the lop-sided focus of development on the early acts, and poor combat design. It's a faithful implementation of D&D 5e and even does a good job of addressing the flaws with the system. But it's still a shallow system that ends up with far less interesting things to engage with than their previous titles in my opinion.

    Some of its best content can only be experienced solo, but requires managing the combat of 4 mechanically complex, but tactically shallow units.

    If you like RPGs and in particular D&D 5e it'd recommend it. If you're new to the genre or just curious I'd recommend other titles for your first entry.

  • These companies aren't in the business of making and selling games they're in the business of increasing company valuation on the stock market. You can't convince them not to do mass firing, it's one of the fastest and easiest ways to cut costs and rapidly increase valuation. You'd need the law to protect the employees.

  • And we've also got a new generation of graphics hardware in the 4 years since the last gen came out. This isn't new and is always going to happen when you can't upgrade your hardware. 30fps isn't even that bad, even if its not great.