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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CY
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2 yr. ago

  • Couch co-op can be difficult, because it often means having to run the game twice on the same machine. The devs of Windrush also found that it made it harder for players to keep track of where they were (with a single player they can fix the center of the screen on the player)

    That said, yes, more couch co-op please. I'd settle for cheaper second copies.

  • That's dumb and makes what they did all the more incredible. They would have done better if they'd done their own thing. Though it definitely wouldn't have been as popular. But people will learn this as WotC goes back to wasting the IP rushing out flops.

  • Something being popular doesn't mean it's good just as something being unpopular doesn't mean it's bad. I'm not saying it's not better than their other titles, but there's nothing specifically remarkable about the BG IP that made it better than if it were in any other setting.

  • Bigger budget means more people and more time which let you spend more time on the little details. They were capable of BG3 after D:OS2, whether they did it or not. They're still capable of it. There's nothing special about the BG IP that means they can't make a game of similar quality in any other setting.

  • Their next game will be better, 5e held them back as much as its recognition boosted it's popularity. WotC will spend the next decade chasing the success of BG3 while these guys rinse and repeat as they always have.

    There's no reason to believe there was anything special about BG3 other than any WotC funding and lore.

  • Still no, because woke is something specific to the ideal of making people aware of real injustices.

    Your original statement equates to "this is a deliberate attempt to push an agenda"

    Even with replacing propaganda you still end up with "this promotes making people aware of real issues". Which implies 1 - an acknowledgement of the fact that they're real issues depicted (which such people usually contest) and 2 - that the author was aware of such issues in their effort to depict these things realistically.

    In the end we all know that what they're saying is "this shows me something that I don't like because it doesn't fit with my vision of the world"

    People can be wrong about intent and about content, but people can't be wrong about how it affects them and what messages they receive.

  • Not really a fair comparison when The Order 1886 dev had delusions of grandeur about his vision. About 30 fps, 1080p, repeatedly removing player agency, the QTEs everywhere, the letterbox fov that made people ill playing it, the terrible AI. The game being short was just the least of the games problems. As I recall people were done with the game even before 5 hours in.

  • There was a 'game' about a cube that you tapped to get to the center wondering what was inside. If I recall each install only had a few taps. Only the person to finally open it would get the prize.

    The prize was supposed to be the opportunity to make a game with him and all of the profits of something, then it became just a game he would make and like $1000000, then he basically ghosted the winner without paying him. He made a shitty beta half-game thing after like 8 years, then finally just said it was done without actually making anything really playable or even charging for it.

    There's viddocs on YouTube about it.

  • If Helldivers is anything to go by all they need to do is say sorry and that they'll do something on twitter and everyone will forgive and forget even if they don't do anything.

    Until players start learning their lesson and not trusting these companies in the first place nothing will change. They admitted this was over sales of the upcoming black ops and it's multiplayer.