Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CS
Posts
0
Comments
53
Joined
2 yr. ago

  • I just finished demon souls and I thought it was pretty good overall. I felt like the difficulty was interesting. I hit an initial wall until I realized I had to jump from area to area. At that point I steamrolled the rest of the game in two days.

    Not my favorite of the souls series, but it was interesting. I could see how they used demon souls as a way to test the waters with various ideas.

    I still think my favorites are dark souls 3 and sekiro.

    Currently playing bloodborne now. I like where it's going, but I'm still only on the third(?) boss so I'll have to wait and see. It's the last of the series that I need to play.

  • The only midnight launch I ever got to be a part of was the launch of the New 3DS XL. I got the majoras mask edition. It was actually a relatively small midnight launch as far as they used to go. That being said I'm really glad I got to experience at least one. I'm not sure if we'll see massive midnight launches in the future.

    I remember always seeing and hearing about midnight launches during the 360/ps3/wii era. I remember halo 2 and halo 3 brought in massive crowds.

    When the 360 launched my dad went and waited outside a Wal-Mart in -25°c weather for a couple hours. I wanted to join but had school the next morning. Probably for the best as I would have been a whining little baby about the cold lol.

    If you're curious I think there's a lot of youtubers that cover midnight launches/history

  • I gave genshin a good try. I put in about 100 hours and I had to put it down. Finally getting a new character was great...until you realized the grind for the characters is a massive slog. So many materials to grind, and then some materials are gated behind certain days of the week. It just felt super punishing. I think if they got rid of the upgrade grind I probably would have stuck with it

  • I loved final fantasy XV. It really felt like they just needed to add more to the game. You could see what they wanted to achieve and I think they did a great job overall. I would have liked to see more towns. I really liked how when you got into a new area it really did feel like a road trip. They just needed more of that.

  • Lmao I can see the tipofmyjoystick posts in 15-20 years

    "Hey so I played this game on a laptop, it had a red guy and it was turn based and everything had these flat visuals. It might have been a playstation game because I remember using a ps4 controller"

  • I stopped playing when the first dlc dropped. Honestly if they stuck with their original vision of destiny and kept the first game going I would have probably stuck with it.

    I miss the halo era of bungie. Bring that bungie back lol

  • This is kind of a nothing burger. Unfortunately companies say this all the time.

    As history has shown, actions speak louder than words. You should only believe these companies statements if they actually allow a union to form without any interference on their part.

  • I'm honestly not a fan. But I'll probably get used to it fast enough.

    What I am surprised about is that they didn't get tons of voices and lines to just reuse for the next 100 years and opted for a new voice actor all together.

  • I thought the second was interesting. I didn't like it as much as the first but for what it was it was pretty good.

    The way they made the open world didn't work very well in some ways. For example to get the player into new areas they had to funnel them through specific choke points. Additionally I wasn't a fan of forced combat.

    However I thought the main missions and the graphics were high points. I enjoyed finding various collectibles/exploring and some time trials were actually a pretty good time. I hope one day they decide to revisit the series but I have a feeling it might be shelved for quite a long time.

  • Mirrors edge 1.

    The level design was just really good. There were many different ways to tackle various obstacles in the environment and the time trials had many routes you could take.

    Now that I'm relatively good at the game I can beat the story levels in around 4 hours ish?

    I like to revisit it from time to time.