Netflix kills Basic plan, making its cheapest ad-free tier $15.49
Crotaro @ Crotaro @beehaw.org Posts 10Comments 251Joined 2 yr. ago
Those are pretty smart options, I honestly didn't think of (to be fair to myself, I only spent five seconds of half-assed brain power on it)
Hmm, reading the article, it sounds to me like there's still a schedule. But instead of it being based on a set time, it's more like "The busses should try to keep a 2 km distance to each other at all times" (purely imaginary/exemplary number). I'm just confused what the bus drivers are supposed to do, once the leading bus hits a traffic jam or something of the sort. Will they pull over to the side of the road and not move until the leading bus(ses) go?
As @bluGill@kbin.social said, if the busses are super frequent (I would say 5 min and less in between each bus) then nobody really checks the timetable anyway (according to my experience with Munich's public transit system)
Chivalry 2 might be the only PVP game I played where I often still have fun when losing.
Officially the most boring person in here reporting in!
I heavily smoked cigarettes for a month when I was twelve, then stopped overnight. Had a cigar once or twice and smoked shisha (not sure if it's the right word in English) twice. And I only drink alcohol occasionally. At social gatherings a couple glasses and at home maybe a glass a month.
It's not that I'm opposed to drugs in general. The opportunity just never presented itself and I'm not curious enough to actively seek them out on my own. If I was offered shrooms, LSD or anything really, I'd probably also set it up more like a controlled science experiment.
X4 Foundations. The Kingdom End expansion is awesome and I absolutely adore everything Boron. Just yesterday I finally broke the mexican standoff my fleet (and that of the Argon) had with the Xenon. For multiple real life hours, we had our fleets parked menacingly at the respective ends of the jump gates that connect two sectors. I charged through the gate with my entire fleet after the Xenon sent through a large portion of their fighters (which got obliterated by my ships) so only their capital ships were remaining. Had to hit the bed during a short break in the battle, though, so the outcome is still to be determined.
In other news, I'm also playing a lot of The Isle again and having a lotta fun with the new dinos and mechanics that have recently been added/tweaked. I'm positively surprised how chill many deino (crocodiles basically) players are about sharing the rivers with beipis (think penguins but in tropic climate)
Mhmm, I understand what you're saying. One factor that came to my mind just now (sitting in the waiting room for my doctor lol) is that, as a kid, I didn't have that sensory-overload level of games I could be playing. At first, my family had a PS1 with Spyro, Tenchu, Dead or Alive and Tekken on it. I think that was it. Or at least those were the only ones I can remember off the top of my head. For a couple years I only was able to play these four games (it was a modified console, so it could only play burned discs, on top of it). That together with the fact that, as a child, I didn't need to concern myself with anything mentally super taxing while playing, probably resulted in me just devoting enough time into the games to find secrets/routes I would run past now. Maybe it's similar for you?
It's a bit rough around the edges, but you (or someone else) might enjoy Genesis: Alpha One
You fly a space ship (well, mine usually look more like stations that can also move), across different life-infested solar systems. The main gimmick is that you build the station yourself out of different modules.
So when your scientists come back from planet surfaces, with some spores on their suits, you might find pockets of ewww hiding in the vents of the station you made yourself. You have/unlock multiple times ways to make sure that the infestation stays relatively isolated to, say, the landing bay. But even with those, you'll find yourself doing a lot of first-person vent-crawling to figure out where that disgusting crab-thing just came from.
Plus, it's a rogue-lite with some permanently unlockable progression. There are multiple player factions you can unlock and there's a NG+ mode, but I found myself not replaying it too much (even though my one played campaign was quite fun). Still, I sunk a good 16-20 hours into it, I think.
Absolutely UT 2004. I reinstalled it a couple years ago and it holds up quite well. Especially the Onslaught (a classic Battlefield-like) game mode is still so much fun. And the bots aren't just braindead idiots. They really want your guts, so you don't need other humans for a good time. They even insult you over voice chat!
...plus, the female announcer...
I can usually figure out North pretty quickly and I will retain that knowledge for the given area for a long time.
Not too sure how special that is, but here we go.
I will check out Tunic, once I'm done with one or two more games that I have currently installed, but on your hypothesis of games being made with internet knowledge in mind or them just generally being harder: Most games today are (or can be at least) much more complex in their systems than previous generations. Take X4 Foundations for example. It has a properly living economy. As far as I know, no ship and weapon just get spawned in without someone having mined and processed the ressources to do so. The game keeps track of thousands of ships over a volume of tens of thousands kilometers. And since you can mix and match every ship with a huge amount of equipment options, you can't just point at a single thing and say "If I do this, I win." But it also has some obscure systems, I can't deny. For example that you can use EMP bombs to steal building blueprints, so you don't have to buy them.
So while some games absolutely are made with the intent that only those who use the combined knowledge of the internet have a chance at experiencing every secret (looking at you, Five Nights At Freddy's), most games are just harder due to the tech that makes it possible to do a certain thing in the first place.
On the other hand, I remember Morrowind being mentally difficult in some respects because there are no quest markers and very little other help aside from what you figure out on your own and what gets written in the in-game journal.
Just don't fall into the trap to think that receiving backlash automatically means you're in the right. Otherwise, u/spez and Putin would need to be considered heroes for their bravery of doing their thing despite protests.