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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CR
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8
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1,145
Joined
2 yr. ago

  • Then it can be said about any mechanic, isn't it? In Soulslike, parry is part of the core mechanics.

    When Balatro exploded, a ton of copy cats tried to get in on the action. It happens all the time. Why is parrying any different?

  • OP's point is that parry in itself doesn't need much more around it to feel rewarding.

    The guy I replied to said that this is a crutch. I asked if that applied to bullet hell dodging because dodging in bullet hell is a core gameplay element and you'll be hard pressed to find people calling that mechanic a crutch. But you'll find shitty bullet hell with a terrible implementation of the mechanic.

    The mechanic itself isn't a crutch and has been used successfully numerous times and I fail how to see how the mechanic in itself is crutch, and not the bad implementation by some devs.

    Show me a great game mechanic and I can find you terrible implementation of that game mechanic.

  • Would you say the same thing about dodging in bullet hells?

    What OP said is right. Parrying is an easy mechanic to give dopamine, just like dodging lots of things in bullet hells.

    At one point, the choice for defensive mechanism aren't infinite. We usually see armor, dodge and parry/block.

    Parrying is clearly popular by looking at smash successes from FromSoftware where this is a key mechanic in the games.

    People usually complain about parrying when it isn't clear when to parry, or parrying is inconsistent. It feels cheap. The mechanic itself isn't the issue, but how it is implemented.

  • It is already just another work. Electronics and software development has never that accessible before.

    Grandma can pick up an Arduino, a few components and create a fully automated garden if she so choose, without having prior experience.