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Cris16228 @ Cris16228 @lemmy.today Posts 4Comments 540Joined 12 mo. ago
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OK? I wonder how many of them you played and how many are there ¯(ツ)_/¯ eh don't care
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I don't get if it's a negative comment or not (apologies) but for what you listed, I think 30% is fair
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True! Like the 30% is lower after a certain % is passed
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The problem is: Epic is shit and does nothing. What does it has more than steam? Free games? Eh can get them for free anyway without a launcher sooo without the games, what does it has?
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True. Not praising steam as the god digital store on PC because it has its own problems but it saved me from 🏴☠️ and now I do it for devs that deserve it (Looking at you Sony and PSN requirement) or as demo damn I wish more games had a demo
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Steam's 30% cut on each purchase has been criticized over the years, especially with Steam's market share being too large for many developers to ignore.
With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too
Steam's position in the market is a functional monopoly, but there have been challengers. The greatest example is the Epic Games Store, which started as just the launcher for Fortnite, then became a full-blown store in 2019 for third-party games. The Epic Games Store was light on features at first, and still doesn't have many of the community-centric features in Steam, but it has a Steamworks-like multiplayer framework and other core functionality. Epic also doesn't take as much money from game developers as Steam's 30% cut.
Epic a challenger? LMAO "The greatest example is the Epic Games Store" yeah sure, they have nothing, quite literally.
I tried the friend pass in demo with MKB + controller, it looks awesome so I didn't go far because I don't want to spoil me anything.
No, I mean the dev can use this approach to make the notifications work
Yeah, fuck Google btw
Can you do something like Boost (or others) for reddit that checks every X mins? Not sure if uses Google Notification system (forgot the name) but it's doable..?
Out of the loop here, why? Never used and never will but still curious
They have their own repo https://app.futo.org/fdroid/repo I wish it had customizable symbols (it does but it's not as easy as Heliboard)
Edited, thank you! Weird, shared the link from droid-ify
Was set to "aggressive". Another reason why I switched was for the clipboard, for some reason if I set to "unlimited" retention time, it sometimes clean all non pinned elements. Both are great but I like Futo more
Last time I used it (3 weeks ago?),before switching to futo, it had a bad dictionary and never corrected me, futo does and it's very aggressive (good since I make a lot of mistakes)
I'm not alone!! Thank you
Fuck epic
Even big picture mode struggles with the steam store some times.
At least we have honest reviews!
While epig:
EGS reviews on games are FAKE
All of this, by the Epic Games words "Based on players reviews in Epic Games ecosystem". From where? I can't leave any review on any game, that I own, hillarious.
Releasing your game on EGS besides Steam is NOT straightforward and is costly for small devs
I am fed up of Epic shills spreading the narrative that EGS tools for piblishing games are better than Steam and devs are just lazy if they do not release their games on EGS. I have always debated that opinion defending that is not just a matter of just uploading the same files. It is a costly process that is commonly not worth it for small devs for just a handful of sales on EGS.
I found this comment from a dev detailing his "wonderful" experience uploading their game on EGS. Enjoy.
https://www.reddit.com/r/unrealengine/s/E13WpTSOlD
"Oh the store release, a million little bullshit things.
Actually I released the game on Steam on 24/04. I released multiple games on Steam before, without any issues. Steam is a breeze. I love it.
Epic? Pain.
Non-sense rules. They delayed my release by more than 10 days.
On steam you can post anything in screens and trailers. Not on Epic. Even on PEGI 18 game you have to censor blood, or not include it at all. I could not believe this. But then I watched Dead Island 2 trailer on EPic - there really is no blood even in that game video. I had a trailer with blood up for 6 months. But a week before release some reviewer noticed I have 2 seconds of blood in the trailer. They made me take it down, up the PEGI from 12 to 18 so now there is a 18+ date picker warning, and had to reupload the trailer with black blood, not red.
Million confusing settings in 3 different stages. Dev, stage, live. If you get one setting wrong, your build will not pass review. Its like doing taxes - they know what you did wrong, but they don't tell you exactly. If they tell you, and you disagree, you have no way to opose the decision with a ticket like on Steam. You have to create unrelated support ticket that NOBODY READS FOR DAYS. Response happens after a WEEK. Which is really fucked when your release date is 3 days away and they block your review package.
If one stage review fails, THEY WILL BLOCK THE WHOLE PACKAGE. So before release I wanted to update screens, trailer, release date and add some sweet gifs into description. But I uploaded ONE SCREENSHOT with dead scientist on the ground, in pool of blood. THey rejected the whole package - that means my release date did not update, my texts didnt either. BEcause of one screenshot. They bundle these changes together and it is not possible to change it specifically.
When I created the store page, I checked a checkbox that I will do achievements and will include Epic overlay. This option is NOT REVERTIBLE. YOu cannot revert it once you do this and they do not tell you. So a year or so later I had to deal with fucking achievements that I did not even want to include anymore, because of the extra work it required compared to STeam. Same with EOS overlay. THe overlay is NOT MANDATORY, yet they blocked my build for 2 days because it did not work in Live bundle. It did in Dev and Stage. They did not tell me how to fix this.
Later I found in ONE obscure forum post that Epic named one variable in config wrong, that caused this. They named "Artifact ID" with "Artifact Name", but it is in fact ID. My game worked with overlay when run in standalone, but not via their store. Due to one checkbox. They knew what is wrong and did not bother responding. You have no way to communicate with them. Steam responds immediately. I was so annoyed with the achievements that when I had to include them, I included only a few that I had on Steam. Also you have to ensure that your achievements all add up to 1000 EXP. If it is not exactly 1000 EXP, review fails. ON FUCKING ACHIEVEMENTS. Then they forced me to add all Steam achievements, to "keep continuity among different store fronts". On Steam, once they approve your game build, it is approved forever. Not on Epic. They have to review every build. You can get stuck on it right before release.
They wishlist rate on Epic is roughly 10% of what I get on Steam. But because they delayed my release by 10 days. I will get minimal conversion even from that, because they release week hype is over. So what they have "only" 12% comission. 88% of nothing is nothing. Epic fucked me. Never working with them again."
Don't get me started on their "wonderful" support if you lose your account :D
We would have never gotten the likes of Alan wake 2 if not for epics money though
And it was a total flop lmao
Other than how they've handled rocket league and harmonix
U sure bud?
Even if a launcher is shitty, a launcher is just a launcher and at least their store runs better than gog or steams
Gimme some examples and I'll share something with ya
Ooh okay! I thought was something bad, sorry.
Yeah, it has:
30% is a fair cut but not all get that