It wasn't the tank controls per se. It was the tile based actions. Tomb Raider was basically a 3D Prince of Persia game. If you're running and you press the jump button, the character would jump the next time to got to the edge of the current tile. It was a very deliberate and measured way to plan your moves.
They aren't testing anything. They are just enacting a stealth twilight of old Reddit like they've been planning ever since they thought up the new UI.
It's an improvement on established technology. The "healthy" angle is that it has a drip tray. For some reason that has more marketing potential than: cooks quicker, with less energy, and a smaller device.
The ones that pay are the ones running the ads. If the content creators have to pay, they will be the ones doing ads. This is how AV content has worked since the dawn of broadcast radio.
If you're good at what you do, it's not hard at all. Doesn't even feel like work. The one thing it takes from you is time. Long long days, time away from family. It's wonderful but it's a doozy of a price you pay
You are conflating copyright and patents. Copyright is protection for the expression of an idea, like the art design. This is a patent issue, which is a protection of how something works.
If somehow I patent a vague mechanic like "a method of selecting weapons with the directions of an analogue stick or mouse, presented as an 8 direction on screen circle." Then I could sue Red Dead Redemption and Batman Arkham, despite there being no copyright infringement with whatever game I made with that feature.
The production values are good, and it's generally entertaining, but I just can't cope with the gaps in logic and the seemingly deliberate attempts to make it conflict with the Alien films.
I'd rather re-watch the Red Letter Media review than the film itself.
My favourite was Flashback. Kind of the spiritual sequel to Another World. I had the SNES version. I think it's my all time favourite video game.