At their best, the originals were about a hyper-competent adventurer who always had a plan and was unapologetically confident. She was like Xena and Indiana Jones combined.
It was already a pretty tired cliche at the time to make a gritty origin story when the first game came out. We got an uncertain, untrained, and unprepared Lara with a whimpering attitude.
By the third game they tried to act on the feedback about this, but instead of something closer to the original, she became Rambo, covering herself in mud, hiding in the shadows, stealth killing hordes of enemy soldiers.
I think the Uncharted series did what Tomb Raider remake series should have done.
Crispin Glover successfully sued the filmmakers of Back to the Future 2 for using his likeness without permission. Even with dead celebrities, you need permission from their estate in order to use their likeness.
Hasn't VOD always been the way to refer to video content that's not "live". They need a term that described the opposite of "this is broadcasting at a set time that you don't control". How did twitch use it in a way that exclusive to them?
You are suggesting that piracy eventually leads to profit. That's not a definition of piracy.
I am saying piracy is obtaining a digital product in an unauthorised manner to avoid paying for the product.
I am ambivalent to piracy. I think it's a common factor and it is up to content producers to combat it. I am familiar with the studies you've linked, but that's not the topic I'm discussing.
What should be happening is people avoid the culprits and/or use an ad blocker. I do believe this is actually what's happening, which is why content platforms like YouTube are looking for ways to control their audience.
Ad blockers aren't illegal, but neither is a website blocking ad blockers. It's an arms race that the content platforms will lose. So I wonder what will be the next step if the ad space depreciates too much to drive the content.
Is piracy not inclusive of subverting the means for a producer to profit off of a product when using that product?
The issue I see in it is that businesses have made the assumption that internet adverts are the same as television adverts. They started using them as such and now they are having a hissy fit that they don't have a captive audience.
If they find a way to force adverts on us, then we will be a captive audience once more.
Ad blocking being likened to piracy would be valid except for the fact that internet ads have always been predominantly intrusive, misleading, predatory, and malicious.
Tomb raider was essentially a 3d Prince of Persia. The level has tiles that dictate when jumps will actually trigger. Once you get the hang of this you can traverse quite smoothly around the level.
PS1/PS2 MGS games are very odd when you first play them. If you get used to how the control and the very odd amounts of "realism", then they can turn out to be lots of fun.
Some times being the martyr is genuinely useful. She made an achievement, and she isn't obligated to stay afterwards. She could have just moved on without fighting for justice.
The Tomb Raider remake series.
At their best, the originals were about a hyper-competent adventurer who always had a plan and was unapologetically confident. She was like Xena and Indiana Jones combined.
It was already a pretty tired cliche at the time to make a gritty origin story when the first game came out. We got an uncertain, untrained, and unprepared Lara with a whimpering attitude.
By the third game they tried to act on the feedback about this, but instead of something closer to the original, she became Rambo, covering herself in mud, hiding in the shadows, stealth killing hordes of enemy soldiers.
I think the Uncharted series did what Tomb Raider remake series should have done.