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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CO
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5 yr. ago

  • There's definitely a danger if attestation becomes widespread enough that they can require it.

    Not a danger of being unable to mod the apps, but they will be able to restrict access to their servers to the official unmodified app, when it's running on specific trusted operating systems.

  • I just tried the latest version on my steam deck and it launches okay without overriding the proton version.

    I'd run steam in a terminal and collect the output after you press play. I'm happy to take a look if you post it here.

  • I see you posted evtest output, but could you do the same from the old (working) kernel, and ideally as plain text?

    Also am I understanding right that you're using a dkms driver from the repository you linked?

  • My guess is they can't afford the complication on the server side.

    They could probably force the ad to be decoded by asking the client for proof. They couldn't prove that it was actually shown to the user though.

    What I don't understand is why they don't block downloading the video during the period where an ad is supposed to be playing.

  • In general nix packages are not reproducible in the sense that the output will be bit-for-bit identical. When a package is built on two different machines, nix will run the same commands, with the same environment variables, using identical inputs (e.g. source tarballs). However there are various ways build systems, compilers etc can still be non-deterministic, and this effort is about fixing that.

  • We really need open source language servers (for me to use in Emacs).

    To me it's not a cost problem, it's just too important a tool for me to be unable to fix it when it breaks.

    I've spent too much of my life suffering with problems in proprietary software (shout out to windows and visual studio especially) that I can't realistically investigate, let alone fix.

  • Linux desktop will, most likely, fail for: [...]

    • Developers and sysadmins, because not everyone is using Docker and Github actions to deploy applications to some proprietary cloud solution. Finding a properly working FTP/SFTP/FTPS desktop client (similar WinSCP or Cyberduck) is an impossible task as there a few, but they all fail even at basic stuff like dragging and dropping a file.

    This can't be serious.

  • Passenger boat Chicago's Little Lady was hosting the 1 p.m. Chicago Architecture Foundation tour of the Chicago River.

    all passengers were issued refunds.

    The boat's deck was swabbed by its crew, and service was resumed for its scheduled 3 p.m. tour.

    This boat crew is the most metal thing in this entire post.

  • I'm not sure if the game supports more than one of vulkan/d3d11/d3d12, but those might have different CPU performance. Also you seem to be stuck on an old version of proton. If there's any way to get it working on something newer that might help.

  • I don't have the game go test, although I've been meaning to give it a try...

    It sounds to me like it's limited by CPU single-thread performance, which isn't suprising at those frame rates. Looking at overall CPU usage doesn't tell the whole story. It's likely that some threads on your CPU are active 100% of the time.

    You may have some headroom on GPU performance, so you could try increasing quality in a way that isn't likely to impact CPU performance. I'm not sure what options the game has, but some good candidates would be: rendering resolution, texture resolution, anisotropic filtering. If you can do that, and it increases GPU use without dropping overall performance, it more or less confirms the CPU bottleneck.

  • One time this happens to me is with duplicity. There's always some delay between starting a backup and being asked for the key. It's probably something that should be improved in duplicity itself though...