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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CO
Posts
25
Comments
232
Joined
2 yr. ago

  • This is such a absurd statement I'm inclined to agree about the trolling.

    Maybe you love the characters, maybe you love the world, or maybe you love the character creator. That’s all well and good, but the fact of the matter is that all of those things—and a good many other aspects that Baldur’s Gate 3 has been praised for—are poor measurements of evaluating a game. If these subjectivities were the most important aspects of games, then we could say that chess or soccer are bad games. And I don’t think I need to explain how absurd that statement would be.

  • Oh interesting. I've got a lot of affection for him as a filmmaker in large part because The Descent remains my favorite theater experience of all time, but the results of his particular serious-camp style are certainly...volatile. But if you're gonna gamble on him, ya gotta let the dice roll. This is assuming his dissatisfaction comes from outside interference.

  • Not at all a fan of Brian Taylor's directing style, and it seems like a terrible fit to me for what little I know of Hellboy. Then again I thought Neil Marshall was a perfect fit before 2019 came out, so...guess I'll just withhold judgment.

  • Nice, I was looking at this a while back but got turned off by references in reviews to poor combat and general lack of polish. Sounds like the definitive edition may have smoothed the edges enough to push it across the line. I'll add it to my list!

  • Is there any scaled/linear progress in it? For example, I loved Subnautica because I loved the gameplay loop of finding a new resource, which let me craft a new item, which let me explore a new area and find new resources to craft more powerful items.

    I wanted to like No Man's Sky for similar reasons, but it's too sandboxy, and there's no sense of purposeful progress and growth.

  • No need to qualify that you "did nothing," my friend. From what you described, you had the courage to stand up when drawing the short stick (because nothing made you follow through when you were "chosen") and then you kept yourself and everyone else as safe as possible by not retaliating. Can you imagine how things might have escalated if you had?

    You have my sincere respect for what you've described here.

  • Good lord, they really make good on their sound in their live shows.

    They have such a powerful 90s feel to their sound and aesthetic that if you played me a song before I'd ever heard of them, I'd have pictured them touring with Poison Idea circa Dead Boy. That they're playing on a stage like this in 2023 a year after being nominated for a fucking Grammy blows my mind.

  • It's not "leniency." You're still acting like there's one available response and you either slide it up or slide it down, but that's transparently untrue. This concept is at the core of this entire discussion and the fact you keep ignoring it indicates you're here to troll, not engage.

    I'm out 🫡

  • If you assume both scenarios are identical, then yes. It's a really bad assumption, because...they're completely different substances with completely different characteristics (and just completely different scenarios), but if you make it anyway I would agree with you.

  • Pretty sure they're arguing that charging parents won't help children. We have a fentanyl problem so severe that children are dying at unprecedented rates, because the drug is so deadly is only takes an amount equivalent to the weight of a mosquito to be lethal.

    And we are choosing to address that problem, as we have for 40 years, through stricter prison sentencing, which has never improved or otherwise addressed the root causes of addiction. Punishing addicts makes everyone feel better, because...children dying is fucking devastating and we need someone held accountable, and the parents do bear at least some responsibility.

    But just because it makes us feel better doesn't mean it is effective.

    Detectives testified that when Waite found her daughter unresponsive she rushed to a pharmacy to buy naloxone, a drug used to reverse an opioid overdose. The couple did not call 911 until hours later when Allison started having trouble breathing.

    These parents made a pretty disgusting choice, but they did it because they thought they had a chance of keeping their child. If we could set aside our impotent outrage and acknowledge that offering support and oversight to parents in these situations, rather than the heavy hammer of "justice", this little girl might still be alive. Our appetite for vengeance would be unsated, but we would save more children and help people improve their lives.

    There are many other things that need doing--many, many things--to make a dent in America's drug epidemic, and headlines like this are frustrating because we keep pulling out the same useless tool.

    You know those visual gags about someone about to engage in a duel choosing between an assortment of weapons and they pick something silly like a banana? This is the banana, and the joke is so, so old.

  • Funniest:

    “Once you’ve had one baby, that one needs a friend! Then that next one needs an enemy, which means you’ll need a fourth to be a peacemaker, unless the first one steps up to the task.”

    Saddest:

    “The more children we have in schools, the greater your chance someone else’s kid will get shot.”

  • The Distillers got flak for being derivative of Rancid (due in no small part to Tim Armstrong's label influence and marriage to the lead singer). I think it's fair to a degree, and usually that style is not my deal at all (same for all the Ramones derivatives out there). This song is certainly one of the more Rancidy ones.

    But I'm a huge fan of The Distillers. Brody's signature growl and riot-grrl-adjacent perspective, as well as playing with different influences across their three albums (especially, for me, the hardcore influences on Sing Sing Death House) carved out a unique spot for them.

    The way Tim and his weirdo entourage acted around this time is gross (threatening and blacklisting the band after his divorce from the woman he met as a 30 uear old when she was 16).

  • Yeah, that's fair. The first time you go to any new site there is walking involved along with everything else, but I still think calling it a walking simulator is reductive, since it just one tool in an ever-expanding toolbox.

    Maybe it's better to call it a scifi delivery simulator (including factions of delivery addicts you have to fight because they keep trying to take your things).

  • I strongly object to the characterization of Death Stranding as a walking simulator. Walking place to place is core to the experience for maybe one quarter of the game. Once you get to the largest area and continue unlocking new tools and features, you spend very little time walking. It also dismisses combat, which I felt was considerably more prevalent than I expected.

    Cool picks though.