Those are good points. I've played MC since early alpha, but haven't played much of the 1.20+ content yet. I still haven't fought the Warden! Ahhhh!!!
I do really appreciate hearing that Jeb has that mindset and goal. And you are right that they have eventually added more uses for things that started useless.
From a design standpoint it is often surprisingly difficult to remember to use older content and mechanics on new content. You see it in RPGs and story type games often. In level 1 you unlock a skill or item, have to use it over and over for a dungeon or level, and then by level 3 you never ever use it again. Sometimes games will manage to remember the "old" things and keep them relevant and when I notice that I always really appreciate it. Several of the Zelda series games manage this. E.G. the Deku Nuts/Sticks still being used in the last dungeons.
Originally it was small pieces you combine in creative ways to build something.
Now all the sets have these huge specialty pieces that are barely usable outside of that 1 set design. Like the giant cockpit things that are 1 big hinged piece.
One option: They could have used leather for basic armor and then turtle shells for a better set and then gold for the best. Just use existing things and combine them in new ways. It is so much better that way.
There are SO many things in MC that have exactly 0 or 1 purpose and nothing more and that is such a shame.
I just buy new ones every few years. The pipes just have 1 screw or clip holding them on and slide right out. And the replacement packs are fairly cheap. Around $15 for the 3 burner pipes and those little diverter channel things that connect them so they all light from 1 starter. And takes like 15 minutes to change it all out.
I've been waiting for a Dark Mode for VLC for over a decade. It's absurd. Yes I know some skins sorta do that, but they all suck because they change everything around and remove buttons and options instead of just making the default UI darker.
The only modern part of things are the hormone medicines and surgeries we have now. And the language and terms we use. But people being trans, intersex, both sexes, neither, etc, etc is as old as humanity as far as we can tell. There are ancient examples of things like I think it was a grave of a person born female, but was buried with armor and honors of an exclusively male role, like a warrior something. Like a "Mulan" type thing. Which means either nobody knew they were born female or it didn't matter.
Oh, maybe I misunderstood. Sorry. Yes I agree. It's why I want to see Ranked Choice Voting being pushed. That would get more socialist leaning candidates that could implement some social policies to benefit all of us.
I do everything I can locally and in primaries and before the main presidential elections. I vote for who I actually want in all those. But for the main election I'm going to keep Trump out of office the best way possible and voting 3rd party isn't it.
Until we have ranked choice voting across the board we ARE stuck with a 2 party system. Arguing against that is ignoring decades of proof on some weird hope that "maybe this time our 3rd party guy might win" and they never do.
Those are good points. I've played MC since early alpha, but haven't played much of the 1.20+ content yet. I still haven't fought the Warden! Ahhhh!!!
I do really appreciate hearing that Jeb has that mindset and goal. And you are right that they have eventually added more uses for things that started useless.
From a design standpoint it is often surprisingly difficult to remember to use older content and mechanics on new content. You see it in RPGs and story type games often. In level 1 you unlock a skill or item, have to use it over and over for a dungeon or level, and then by level 3 you never ever use it again. Sometimes games will manage to remember the "old" things and keep them relevant and when I notice that I always really appreciate it. Several of the Zelda series games manage this. E.G. the Deku Nuts/Sticks still being used in the last dungeons.