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2,651
Joined
2 yr. ago

  • In addition to seeing available tire sets for all teams pre race we need to also see how many spare front wings they have from now on!

  • Yeah this was kind of an expected punishment, hard to argue with any of it.

  • I feel like his pole lap in Suzuka earlier this year was even crazier but yeah sometimes he just decides to put his foot down and remind the world that there are levels to this.

  • Aston are super inconsistent with strategy, imo. They do some weird stuff sometimes but they also pull off some great calls on occasion.

  • I feel bad for Colapinto but he's not fast enough or has a junior career good enough to afford all these mistakes and crashes.

  • Will be interesting to watch qualy. Red Bull have undergone a lot of brain drain but it seems they're still setup wizards. Always mind boggling how much they're able to find when comparing FP1 with qualy.

  • Love your work as always! I hope your health improves soon ♥️

  • Pure, unadulterated capitalism and greed finding new and horrifying ways of bleeding the people dry. Colour me unsurprised.

  • Nice! I gravitate to DEX builds too as it's just so nice to have bow access. My favourite stylish build is probably dual wielding the Tracers, but that's basically NG+ only.

  • Finishing up Pentiment probably later today, and it will be nice to have it over and done with. I will appreciate having played it, but I can't say actually playing it was all that fun. It's beautiful, it's well-researched and it has some interesting plots and characters in it but... god damn is it ever slow. Between the laboriously slow and often banal and uninteresting conversations and the lack of fast travel leading to half your playing time being watching your character slowly waddling across Tassing the game feels like an absolute slog to play.

    I've been breaking up the tedium with Mandragora: Whispers of the Witch Tree. I've had my eye on it as it's written by Bloodlines-writer Brian Mitsoda, and at 25% off on the summer sale I thought why not.

    It's a Metroidvania Soulslike with a skill tree inspired by Path of Exile, and I'm really liking what I'm seeing so far. The combat has been solid, the build diversity seems great and the bosses have been good. The game is beautiful with a lovely art style and the level design is really good too.

    From what I've seen so far I recommend checking it out if you like these types of games!

  • That's fair. As far as I know the same was true for Chris Roberts. Well, it wasn't so much that he had a publisher that would edit him as it was that he was fired and Microsoft came in and cobbled together what was there into an actual game (Freelancer).

  • Great list. I think I will replay about half your list at some point over the coming years. And might first time play Love For Sail as well.

  • There are a lot of great mods for BG2 as well to keep the game feeling fresh. Even moreso if you don't mind adding some fanfiction material, though I typically don't.

  • I was not aware of aggregatet.org, that's a cool instance. An instance run by a democratic organisation is interesting. Left leaning too. Might have to make an account there actually.

  • At least Molyneux has put out some good games. Yeah, they don't have all the earth shattering features he's promised, but there's some good titles in his portfolio. I'm not convinced Star Citizen is a good game.

  • I have replayed Baldur's Gate 2 more than any other narrative game, and will probably do another playthrough in the coming years. So it's most likely that. Oh, and Tenchu: Wrath of Heaven multiplayer on the PS2 whenever I am over at one specific friend's place. That was our go-to couch game growing up and it's still nostalgic.

  • I'm about halfway through Pentiment and I'm not sure what to think of it. There are lots of things I love about it: the art, the characters, the writing (mostly) and the historical research that's gone into making it. All the running around and back tracking hasn't been great. The first murder was also very unsatisfying, and it's only now that I realise that that was the point. And I'm not sure what to think of that. It's a strange game, with its central message seemingly being how powerless we are in the face of history and how restricted we are in our lives. Or at least people were back then. I'll probably have to wait until I finish for my full judgement of it though.

    I also snagged Mandragora: Whispers of the Witch Tree on the Steam summer sale at 25% off. As a passionate VTM: Bloodlines fan I've been waiting for a reason to buy it. I've felt obliged to check it out as it was also written by Brian Mitsoda. Plus the game itself looked interesting. I've only just started playing it, but I'm enjoying it so far. The writing seems okay (not Bloodlines level) but the presentation is beautiful. I really like the splash art for characters and the cutscenes. It's a Metroidvania Soulslike with a skill tree inspired by Path of Exile, and I can already tell I'll have a lot of fun crafting builds here. Probably huge replayability too. The combat has felt solid so far, but I'm only at the beginning.