It never bothered me in Source games, but I don't really care for it as a mechanic. Specifically in Half-Life, I don't like how it overlaps with long jumping either. (Jump then crouch to crouch jump, crouch then jump to long jump.)
But I wouldn't want it in other games because manteling is a superior mechanic. Mantelling is usually when you can hold down the jump key close to a ledge to grab it and pull yourself up, rather than jumping. In most games that have it, mantelling into a smaller space (a vent or pjpe) auto-crouches as you enter.
It allows for making longer jumps, exciting last moment saves, pulling yourself up into small spaces, simpler climbing mechanics, and more. It's just a better, more intuitive mechanic that replaces long jumps and crouch jumps and requires no extra key presses.
The iris of your eye (the colored part) is a muscle that controls the size of the pupil (the black part that let's light in). The muscles in your cheeks control the corners of your mouth, which I guess is why they're all sunk in: no tension to hold the skin up.
I'm not so sure about the accuracy of this picture either, maybe it was something else with a funny caption?
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Ah man, I forgot about that Souljaboy review! My friends and I loved that when it came out, cracked us up for weeks. "He look like mario from the future! It ain't got no point to the game! Woaaaaaah! Oooohwooooop!"
The project lead, Eniko, was one of my first follows on Mastodon and still one of my favorite people to see post! Been looking forward to this release for a while!
Braid was a critical darling but I think a lot of it's early success can be accounted for by it being one of the first games in Xbox Live Indie Arcade. For a little while, it was literally one of the only games available. And yeah, it's a fun puzzle platformer but more than a decade of "Is Braid the greatest indie art work ever made?!" thinkpieces have really overhyped it.
"Did you know it's about nuclear bombs? Did you know the designs are a reference to Mario!?" Like yeah, these things aren't hidden lore, they're the text of the game, but psuedo-intellectual posturing towards it is on par with Blade Runner and the Matrix for pure inanity. Plus no real marketing on the remaster, no press releases about "what an important moment in gaming this is" or anything.
Also, Braid isn't a singular game anymore. Games obviously in the Braid-lineage have pushed the genre. Animal Well most recently, but it's hardly the only game now eating at the table with Braid, Fez, etc.
I think Blow started to belive the hype a long time ago and now just expects that the mere presence of his genius on a work should immediately push it to best-seller status. And I like his games, I liked Braid and I think the Witness really is kind of genius but man he is insufferable to listen to and I really think that hurts the buzz around his work.
That's standard Markdown syntax for embedded links: instead of linking, just show the content. Usually only for images but I think some sites will allow audio (and video?!) embeds as well.
It's a ridiculous metric anyway. There are dozens of ancient MMOS that still manage to crawl along because a few hundred subscribers is enough to fund one or two developers in maintenance mode effectively forever. See also indie studios like Spiderweb Software who've been sustainably selling games to their fans for decades. See also indie roguelike devs who manage to make their one game a job by having a patreon and a few hundred fans. See also retrogaming. See also the boomer shooter renaissance.
Games on the whole have never been less dead, unless their studio intentionally smothers them by shutting down servers and locking off access.
Honestly, not even as terrible as I thought he'd be. How he managed to not get hot-miked saying the n-word all day is beyond me. And I'll definitely take Disaster Don saying Harris isn't Black over Retirin' Biden saying voters aren't Black!
Seems somewhat damning of the Big 5 Model that one of the traits being high can mean two wildly different personalities. Perhaps they need a 6th factor, or perhaps personality inventories based on binary pairs of traits are about as accurate and useful as horoscopes?
I dunno, I'm just not that interested in trying to bring back Starcraft. I think MOBAs largely replaced RTS for good reasons.
Making and balancing a competitive RTS is very hard, and SC being the champ means every other RTS tries to copy it, especially right down to the micro. Micro is considered the key player skill in RTS and I think MOBAs won because it's much easier and more fun for players to manage the micro on a single hero unit than on several heroes and dozens of regular units.
RTS that try to reduce micro tend not to focus on competitive multiplayer so the whole genre has stagnated.
Sure I both request it and do it for others. My partner and I have many mutual friends that we'll see independently so a not-uncommon interaction goes like "I'm getting lunch with the Blahblahs today." "Oh how fun, I have to work through lunch today. Enjoy, and please tell the Blahblahs hi and that we're looking forward to seeing the concert with them on Friday." We're all very busy but most people like to hear that a friend is randomly thinking well of them.
That's cool, it's also like a fan remaster and a port. Bloodlines is my favorite of the classic-style Castlevanias, I like the characters' moves, gameplay is very smooth for the time, and the art direction taken for many of the classic monsters is awesome.
I believe it's actually an oversized red cartridge that has some distortion over it (thus the "meaty" texture). I remember these carts, but not this specific one. It could be a game with a rumble or an accelerometer (like WarioWare Shake or Move whichever had the weird cart), might also be a cheat device like a game genie or game shark. I vaguely recall a third name in that race in the old days, and that might have been this red cart. I can't find pictures now given the vague info I have (just endless photos of Pokémon Red carts.)
Meanwhile, in New Orleans...