Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CH
Posts
96
Comments
1,011
Joined
2 yr. ago

Permanently Deleted

Jump
  • Yes. Looking through K9's blog, "recently" is more than two years.

    K9 didn't have a stable release for 3 years, until a previous contributor raised enough money to sponsor his work for a year or so. (Which I was happy to donate to, because K9 was starting to get really outdated UI-wise).

    After that money ran out, they started working for MZLA Corp/Thunderbird more than two years ago.

  • If you want better speeds and quality I recommend looking into TorrentLeech, FearNoPeer and similar private trackers.

    Sometimes BluRay remuxes aren't available or well seeded on public trackers, while they aren't even counting against your upload/download ratio on the above trackers (On TL, FNP big torrents are freeleech).

  • What is the video bitrate of movies/shows in the share? Does it support transcoding or are they only doing direct stream?

    I'm curious because OP wants higher quality and to save space I'm usually using similar bitrate as commercial streaming services for my media library.

  • This does not apply to difficult projects like emulators.

    E.g. suyu, a yuzu fork, does not seem to get much development. Most of the changes are build or documentation related. [1]

    Those emulators will work fine for the currently supported games, but without new competent people (trying to stay anonymous), I don't see how these emulators will improve.

    [1] https://git.suyu.dev/suyu/suyu/commits/branch/dev

  • Nintendo didn't put legal pressure on emulator devs for decades at this point, which made devs less cautious about preserving their pseudonymity.

    Now it's too late and they can't stop Nintendo from finding out who they are and which mistakes they did at some point over the years.

    Maybe a new generation of emulator developers will be more protective of their identity, by using hosting providers like Njalla or privacy networks like i2p. The latter would limit access (as it requires i2p), which isn't desirable for most users.

  • Most people using these sites prefer the lossless codec flac anyway, which can be transcoded to anything.

    MP3 320kbps and MP3 V0 is transparent to most (all?) people, so there's not much of a reason to go with a newer codec, except for space savings.

    There's not even much of a reason to go with 320kbps, as V0 achieves the same quality with smaller files. That's why almost nobody actually downloads MP3 320.

    I personally think MP3 is there for historical reasons, as I don't see a reason for using lossy codecs for archiving purposes. Just download flac and transcode it once or on demand on a media server for streaming.

  • Not natively, as far as I know. NTFS works well on Linux for the most part (unless you need permissions), but macOS natively only supports reading.

    FAT32 is universally well supported, but the partition size limit and 4GB file size limit make it unusable for me.

    Linux filesystems as well as macOS filesystems aren't supported natively anywhere else, so ExFAT it is.

  • ExFAT does make sense, since it's the only filesystem which supports read and write on all major OS. Sadly it's also pretty basic, and thus not the first choice on any OS - except for USB sticks.

    I generally recommend formatting any new storage media before using it. Just to make sure it's properly formatted to work with my machine, and the manufacturer didn't mess up their implementation for some reason.

  • Navigation within a single workspace is pretty much the same as in Sway/i3.

    I don't remember how it's done in Sway/i3. If you have two monitors side by side, moving the focus from the left most window on the right monitor to the left, moves the focus to the left monitor.

    A major difference is the workspace design. In Cosmic, there's currently a single set of workspaces for each monitor. In Sway there's one set shared between all monitors.

    The workspaces can be either horizontal or vertical, which is useful depending on how you configure a multi monitor setup. This is because with vertical workspaces, moving down from the bottom window moves the focus to the next workspace (and vice versa).

    In my case with two monitors side by side, this is awesome, because moving the focus feels like moving naturally on a single giant plane. E.g. moving down moves to the next workspace, then moving to the left moves to the left monitor, where I could move up to the workspace above etc.

    It's difficult to explain for me, so I recommend giving it a try (or maybe wait a while, depending on your needs, e.g. there's no VRR, no window rules etc. Also, currently monitors have to be aligned at the top edge to be recognised as side by side. If they aren't, moving between monitors and workspaces doesn't behave right.).

  • I like the Cosmic tiling better than Sway, because it tiles through the long edge by default.

    I.e. If I just two windows after each other, Sway will tile them as two equal columns. If I open another window, it'll add another column, while making each column the same size.

    Cosmic also creates two equal columns with two windows, but the next window tiles the focused column horizontally.
    With three windows this means half the screen is a single window, the other half is two windows taking up a quarter of the screen. Obviously if you instead focus another window, it'll be tiled instead.

    This is basically the same behaviour as the autotiling script for Sway/i3, but it works reliably (I've always had issues with those scripts).

  • Make sure to not refresh the page, else it seems like all progress is lost.
    I found out simultaneously that I enabled pull down to refresh the page in Firefox Android.

    Edit: The survey wasn't created by me, I just shared it.

  • fclones is fast and supports hardlinking/softlinking of duplicates instead of removing them.

    I've used it successfully to deduplicate my documents folder (and "archive").

    As its quite the amount of data, I recommend using the --cache option to make subsequent runs way faster, if you want to dial in the options. This directory can be deleted at any point and isn't necessary.

    https://github.com/pkolaczk/fclones

  • I disagree with the notion that it's better for the cheaters to have an easier time (and less chance of being detected), but you're right, BattleEye doesn't solve the cheating problem for GTA.

    Rockstar should fix their netcode and run game server on dedicated server, instead of their customers PC's. I'd think decting aimbot isn't the biggest issue, while cheaters are able to break entire lobbies...

    IMO no game should require client side anti cheat except for shooters, where looking through walls and aimbot is actually difficult to detect server side. At least for those is it possible to find valid arguments (except for being lazy).