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2 yr. ago

  • While true, that's not exactly relevant when it's a choice between losing a lot of money and not losing a lot of money.

  • I don't think it's a matter of underestimating demand. Granted, I don't know anything about scalability in terms of infrastructure for this stuff, but I figure they may have just figured it not worth it to scale things up for a demand that will fix itself within hours.

  • If it was for the limited edition, it seems like they just put more back in though a further 2 weeks out on delivery.

  • I just kept going back and trying to click that button every time it failed. It eventually went through. On the shipping details screen, it's the same thing. And then the same when choosing a Payment Method. It's that final screen where you confirm everything that has only one chance to work or you'll have to go through everything again.

  • If it stays in your cart, perhaps you'll still be able to make the attempt later on?

  • It really makes their tests for the higher bit rate "1080p Premium" quality just seem like reducing the current 1080p and locking out the one we already had.

  • On the other hand though, it's Valve so they won't get to 3.

  • You'd be surprised. If someone just happens to miss the initial wave of press, then they might notice the second wave when it does announce it.

  • It wasn't even to release on their software platform, it was more explicitly a "non-Steam" release as games were available on PC via both Epic and Microsoft's Store.

  • Yes. Stopping the meteor requires a number of materials as well as powering the device to destroy the meteor. Also just to clarify, 30 days to stop the meteor is 30 real time days. The game is largely complete and honestly, I don't think you'd even really notice what's missing unless you specifically look up what's not there.

  • Thirdly, if they were to visit Earth, do you really think that given the difficulty of traversing space, that you'd be able to identify signs of their arrival?

  • Honestly, I think I would have liked the game a lot more if it had just let us fall and rise in status instead of montaging that part.

  • It was never going to be able to live up the sheer breadth of content Payday 2 amassed over what, a decade?

    Granted, it doesn't really excuse some other quality features missing like at the very least, a lobby browser or offline mode. An actual lobby is nice too. I was just playing Payday 2 for a bit, joined an ongoing mission with randoms, we did pretty well, and we just kept doing more heists together. You can't do that in Payday 3.

  • And then getting caught by said worms and being cocooned as you desperately try to break free.

  • I don't think they'll resort to that because that would mean getting rid of their own source of income. YouTube may not be getting ad revenue, but they still collect data and that's where the real value is.

  • Well, considering that time was either on the way towards bankruptcy, at bankruptcy, or barely recovering from bankruptcy, it's a fairly easy explanation as to why they're doing better now.

  • Something that people miss though is that they do hit some roadblocks that if not for some extremely lucky coincidences, they wouldn't have any way to do it. Specifically for various materials that just so happen to be around them.

  • Honestly, that isn't even an issue, not knowing what they actually do. The biggest problem is that nothing that is voted for will be so important or feature-rich that they couldn't just do all of them up in an afternoon.

  • It's an arms race. They block adblockers, adblockers block the anti-adblocks. It breaks for maybe like a few hours before it's circumvented.

  • Yeah, but let's be real here, it would totally be just like Valve to make a GPU and somehow be like one of the best ones at the time and never make another one again.