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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CE
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2 yr. ago

  • People keep saying this, so as someone who has only watched half of the first season, when does it get to this point?

    I mean it's amusing enough, but it's just a pastiche of cliches and obvious gags. People keep saying that it distills Trek down to its essence or something like that, but to me it seems like "watered down" would be more accurate.

  • And even if you do create "original" characters, it can be extremely helpful to imagine your fantasy casting for them to aid in your roleplay. This big guy is John Goodman, that suave rogue is George Clooney, the gnome over there is Jim Carey.

  • Brilliant character concept. I can only assume you have gadget belt, and every device is branded with the holy symbol of your oath.

    Bonus points if your oath is based around overcoming fear by adopting the aspects of the most feared one, who takes the form of a great bat.

  • This is good advice except for the bit about Dora the Explorer. That would require watching Dora the Explorer.

    Sub in any genre movie or TV show you know well. If you players catch on and recognize it, that's even better, because then they think they know what to expect, and that's when you zag on 'em.

  • That's there because of analog clocks, which somebody in history decided would look too cluttered if they counted all 24 hrs, and at any rate we're asleep for roughly a third of them anyway, so it's superfluous. The 12-hr clock is an elegant design solution.