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Carighan Maconar
Carighan Maconar @ Carighan @lemmy.world
Posts
120
Comments
2,870
Joined
2 yr. ago

  • Aye, it has become another dogwhistle of the weirdo alt right crowd. It's kinda helpful because whenever you see someone use it unironically, you can just safely block/ban them at no loss of conversation.

  • because the creators using it to hide their bad games

    How does this work in particular? The hiding bit? Doesn't it actually draw attention, considering how many people then spam "OMG SO WOKE!11!!angry-1!!" and so on threads everywhere?

  • Aye, let's agree to respect each other's opinion. No matter how wrong yours might be.

    (joking of course, I actually like 2 a lot despite how clearly unfinished and rushed it was, although I really really disliked 3 except for the romances and the character interactions)

  • I love how this continues to crank out articles with 0 information and everyone speculating what it might be about.

    Don't get me wrong, Nintendo are dickheads, but you can clearly see how everyone greedily clicks on these articles considering how often they get rehashed.

  • Oh I don't disagree. When I worked in this stuff we usually snuck in that if you put in valid search query syntax (I think it was all Lucene based) then it got used as is. Was nice for us devs to debug shit.

    Of course, anything else for used for a weighted fuzzy everything search, and the customers were always take happy with that (customers being the store owners). 🤷

  • Do you? Then how come examples like OP's don't really specify much.

    Is that any keyword? All keywords? Where? Tags? Title? Name? Description? If all, do they all have to appear int he same field(s)? Anywhere? On the whole page including crosssellers?

    This is what to mean: it's easy to say "just search for exactly this!", but what you intuitively think of as "exactly this" is not intuitive from the perspective of a search index. At all. So it gets preprocessed and changes before being used for a search, and in many cases, widened. Because we humans are very bad at putting in an accurate search such as: name:"60w" and description:"standby". We rarely do that.

  • There's nothing in it for them, the simple fact is that the virtual all of people does not look for specific terms.

    Hence the search is optimised to give you loads of things that relate to some parts of your search at least.

    Source: did backend code for shopping frontends for years.

    The search is incredibly fuzzy, plus the tag words of products themselves are fuzzy. And usually they don't allow forcing a hard match search, though you can try + or and between each word. We had one site that allowed it, just use lucene search syntax.

  • Yeah, not unlikely. Can't truly know ahead of time of course, but it feels like that would eventually happen. I wish governments in particular had jumped harder onto Mastodon, slowly moving attention there.

    But it's probably also difficult to justify, because from their perspective it's just one "someone else's solution" vs another. They'd have to first make their own twitter like fediverse software I bet.

  • No I mean it seems to work better as an alternative. Quite a few smaller companies, content creators and so on I want to see enws from are on there, so it somehow seems to work better for them. 🤷‍♀️

  • How do you mean? It's majorly US centric, and that was part of why Mastodon worked better as a Twitter-replacement here in the EU at first.

    But as always, something like Reddit or Twitter benefits from centralization, as far as user interactions go. So slowly, people drift to whatever the single largest alternative is when they leave the current status quo, and in alternative-Twitter-land, this seems to be either Threads or Bluesky, and their cases are fairly incomparable.

    Doesn't make it the perfect solution, but like always in Engineering, the perfect solution is rarely the best one.

  • Not spent much time in it so far, but what I've seen (just out of the tutorial parts and a bit into the open area) this is fantastic. Love the change in pace and how much this feels like it could have been a classic game's remake instead of a new game. They nailed the style perfectly.

    It's as if someone who did the Link's Awakening remaster also got drunk on Solomon's Key!

  • Yeah it's no wonder as Bluesky seems to work better as an alternative.

  • I mean, "cozy games" isn't really a genre.

    What are we talking about? Stardew Valley like farming sims? Zero-gameplay diorama builders? VNs with happy contexts? These are all so wildly divergent.

  • Sounds positive. Not quite a BotW/TotK-banger, but I didn't expect such a quirky concept to score big on the first outing. Only spotted one truly critical review in there, and even that was more "It's a neat idea, but doesn't truly pan out all that well".

    Definitely getting this. Exciting!

  • They said to get her own game. Not her own interactive nightmare.

  • I finished the game perfectly fine? It wasn't difficult? My point was that it was too easy, after all? 🤷‍♀️

  • If Anno had somehow managed to channel the narrative of Snowpiercer and the compulsive clicky crunch of Clash of Clans it would be this.

    Depending on how you read it, that explains why FP1 did not have the staying power nor depth nor draw of Anno. 😛 Still enjoyed playing through it once, but as far as best-paced goes, I don't think the granted-much-newer Against The Storm can be beat in that regard, successfully managing to remove the rote nature of most long-tail city building from the genre - even FP1 sadly has that, more on account of how shallow its underlying systems are though, not that the campaign is done too long.

    Now if you’ll excuse me, I’ve promised mutually exclusive things to a bunch of council members and I have to somehow navigate a multi-party system without being forced to use the elderly for food.

    This is kinda what I mean, actually. FP1 sells its narrative and atmosphere and story super well, even if once you try the waters, it becomes painfully obvious stuff like that is just a story-cover draped over a very rudementary core. These decisions are trivial in their nature and effect even as they sell themselves as being sweeping. The core directional decision sounds gruesome, but never truly amounts to much mechanically, so it peels off pretty quickly, too.
    Either way it's just about maxing your tree depth so you essentially "beat" the game as people no longer become unhappy, and then optimize grid layout a bit (not even much) to survive the ending.

    Don't get me wrong though, FP1 was fun to play. In hindsight it's a mediocre city builder polished to an absolute gleam, which makes it "good". I would not say it's more than that, tbh, but then again it kinda doesn't have to be, either.

  • Decision tables are nice. They hide the important part of the logic away out of view of another programmer trying to figure out a bug in the code.

    Very helpful! You take longer to find and fix bugs, and potentially miss a few extra ones because of stuff like this. Increased tech debt. Highly recommended! 👍