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2 yr. ago

  • The low quality parts thing can't be overstated. The original DS was really the last "Nintendium" quality hardware in my book. The DS Lite had a ton of issues people tend to forget about. Extremely flaky shoulder buttons, yellowed screens, and cracked hinges were not a question of if, but when. Mine lasted about 6 months before the R button stopped working reliably. The first generation 3DS was a step back in the right direction, and mine is still going strong, but the circle pad longevity is dubious and the bottom screen plastic scratches if you look at it wrong. Then came the New 3DS, which looked good on paper but the New 3DS LL was a huge disappointment. The backplate cracks around the screws, the hinge has tons of flop in it, and within a year the paint and coating was flaking off of the top shell leaving a ~2cm patch of bare metal. Then came the Switch, with the lowest quality sticks I've ever seen. Even my Switch Pro Controller drifts like crazy.

    Knowing Nintendo the Switch 2 will already be obsolete at launch and power users will get better performance emulating the damn thing on modern hardware instead. Fool me twice, I, uh, won't get fooled again, or something.

  • I'm about 8 hours into it, and I would say try it again, and once you get the launch ability rely on that as your primary weapon. I only really use the gun in a pinch or against enemies that can dodge launches.

  • I haven't tried it on Deck, but personally I'm a bit skeptical you'd get much tangible benefit over just setting lower package TDP limits as necessary, considering how much of a pain in the ass stable undervolting can be. TDP also has the advantage of per-game settings so you can just crank down undemanding games automatically instead of trying to juggle voltage/stability across the board.

  • Yet they don't seem willing to put forth any effort for Linux support. I've been a gamepass subscriber for years but I'm on the edge of canceling it because it's useless on my Steam Deck.

  • Thanks for this. Played it a lot as a kid but always felt like I was missing something with how excruciatingly terrible the missions seemed to be. I kinda chalked it up to being shovelware, yet the game definitely had some solid ideas that were never competently executed. They put in the effort to implement the command prompt-mimicking text interface "boss mode", yet any modicum of interactiveness in missions was apparently too much to ask for.

  • At least it's nice to see them sticking with George Carlin's nomenclature.

    Here's a phrase that apparently the airlines simply made up: near miss. They say that if 2 planes almost collide, it's a near miss. Bullshit, my friend. It's a near hit! A collision is a near miss. [WHAM! CRUNCH!] "Look, they nearly missed!" "Yes, but not quite."

  • I hope the additional usefulness of bandages brings a very welcome uptick in support players looking for resupply points. Most classes can only carry a few and they'll run out even faster now. At least, I hope so. I was having a hard time successfully playing as anything other than medic, and found myself frequently completely empty without a single ammo box for miles.

  • It's a personal preference and your mileage may vary, but I found a silicone skin to make a huge improvement in handling comfort.

  • I'm in central Japan and this summer has been by far the worst in the 9 years I've been here. Energy prices are also through the roof right now since TEPCO chose to slander and FUD nuclear energy instead of admitting that their chain of penny-pinching, engineer-ignoring poor decisions was ultimately responsible for the Fukushima meltdown. I suspect a lot of people, particularly the elderly, are going to be squeezed past the breaking point as electric bills are doubling and tripling and air conditioning becomes an unaffordable luxury.

  • I've been having the same issue; tried clearing my cache for giggles but the problem persists.