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2 yr. ago

  • The whole set of presentations seems to be a treasure trove if you have even a passing interest in games development. I didn't understand even half of it but what I watched was really cool.

    It also feels like they are trying to "sell" its appeal... Maybe they're thinking about licensing it to third parties...? please...?

  • Oh damn, thankfully that was before my time lol.

    That goes to show, that the last decade from 2011/12 to 2021/22 has been an outlier in that regard. It used to be that every 4/5 years there was a paradigm change that left any non-recent hardware completely behind, but in 2022 you had people running Elden Ring in almost 8 year old 970s. So I can't help but find this recent development in requirements acceptable... It has been due for quite a bit of time.

  • The phenomenon of hardware falling out of requirements due to lack of support for newer features instead of due to insufficient compute power is nothing new. We have seen it before with stuff like that awkward shader model change in early ps360 era or more recently with CPU instructions.

    I understand it stings because I had it happen to me too in the past, but that's why it is important to have realistic expectations about hardware longevity when deciding a purchase, especially in the uncertain times of the late years of a generation, when you don't know where things might go in the next one.

  • Damn, this is an intriguing time. While in the back of my mind I had assumed this was a likely possibility, the idea that ARM could replace X86 in PC is still hard to accept for me. Can't wait to see how it changes the landscape of CPUs on PC.

  • This, for me, is a good example of why the assessments that I've seen lately about how much Lemmy/Kbin may or may not have caught on, and the assessments about how Reddit may or may not have been impacted by the migration, are way, way too early and kind of nonsensical to make right now.

    It is important to understand that Reddit is set on becoming a public company, and for a public company, not taking any avenue that could provide additional revenue is essentially only one step below setting that money on fire. If there's a chance that something will make the company more efficient, you are kinda obligated to do it. This will constantly (and increasingly) lead to policies like this, which sacrifice user convenience or add additional friction to the experience, because an experience that is open, accessible, non-intrusive and non-restrictive inherently implies lost opportunities of revenue at each one of those unrestricted points (which is a weird paradox of digital capitalism, in which to make your product more profitable it has to become worse, which flies in the face of the traditional capitalist theory that you make the most money by making the best product, but that's another story and I don't wanna get sidetracked).

    Anyway what I wanna get at, is that each person has their own points of friction (mobile becoming app-only, old reddit dissappearing, who knows) past which they would find the idea of transferring platform less intrusive than the experience they would get by staying on Reddit. And the fact that cutting Google off is even in the realms of discussion shows that Reddit is very willing to reach those points and beyond. If these changes pile up and the friction created in the experience by them becomes significantly greater than the idea of transferring platforms, then it's not outside the realm of possibility that Reddit will bleed out slowly by taking actions like this. Time will tell.

  • every time I go there I get my bird hugs from one that supposedly hates men but doesn’t attack me. Based on description from shelter operators she is a vicious demon bird though

    That parrot wants something from you don't be fooled! They are evil!

  • It's fascinating in a certain way. Massing dudes armed with the spear, one of the most basic concepts for a weapon possible, remained viable for millenia; but massing tanks and planes, which are marvels of advanced engineering, has been made obsolete in a century. XX and XXI century progress has been absurd.

  • If this is true... Oof...
    Like, imagine losing your job because somebody decided to drop over 70 milion in something like this... I bet everybody affected would have predicted that this needed to be canned way earlier. Yet the people responsible for this unforced error will be largely unaffected because since business is accepted to be a gamble at times, I guess that means you get to make stupid mistakes that ruin hundreds of livelihoods for no reason and just go oops, my bad, we'll have to do a tactical restructuring I guess.
    Seriously, the first trailer was unanimously received with "another one of these games?" reactions. There is no excuse for any dollar spent after that! Anybody could have told you it was a miss! Aaaarrrgh.

    Also much less important but still frustrating, knowing that so many properties under SEGA have struggled to get a budget and support, while they were spending all of the money in a fire pit instead. Now that it's been cancelled, we can say ANYTHING would have been a better use of that money. Don't ever let SEGA tell you that anything would be a bad project ever again! Oh, SEGA, you still think a localized port to modern platforms of Valkyria Chronicles 3 would be a bad project? Well let me tell you, it sure as hell wouldn't have lost DOZENS OF MILLIONS.

    And in that line, nothing hurts more for me personally than knowing all of the issues that the Total War franchise has had, with products that didn't get the development time they needed, additional content policies that went way overboard with pricing, very small degree of evolution and investment between entries... And the money that could have gone to that consistently performing franchise that has no true substitute competitors was instead going to... To burn it in a pit with funny colors and masks and dances and...

    Man, I just cannot. Man.

  • I have to imagine it is related to the claims that they are gonna retool "Fortnite as a metaverse-inspired ecosystem for creators" and the acquisitions they have made of platforms related to user created content.

  • I really really hope that the expectation vs reality of Starfield is the final straw that makes people pause the next time a game markets itself as having an scope and quality that is absurdly beyond anything else on the market.

    We have seen this story time and time again and the claims never, ever, materialize on launch. Maybe they get closer to the initial scope over the next few years if they can afford continued development and support, but that's exactly the point, that you need way more man hours and budget than what is acceptable in a realistic development cycle to reach that kind of scope while maintaining overall quality of the game.

    The next time that a game claims to have absurd size or whatever million planets or that you can be anything you want or whatever other immense thing like that, ask yourself what parts of the game have taken a significant backseat to achieve that. Because we are well past the point of the industry having proven that the limitations for the scope of a game are not technical anymore, but budgetary. And there's only so much that can be done in 8 years.

  • Point after point after point, this is it exactly. The supposed "lowering" attention span is just a natural response to the greater amount of options available in most aspects of modern life, and making the most efficient use of them.

    People were already channel surfing their TV in the 90s with a remote flick every other minute, the current situation is just a natural evolution of that when we go from 100 available channels to literally every conceivable content past and present known to man at a press of a button. Extrapolate that to a similar degree of evolution in most aspects.