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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BU
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261
Joined
2 yr. ago

  • Yeah this type of "thing in Reddit happens..." articles have been going on for a long time, ever since it took off. It's what drove me off traditional media and into reddit in the first place, so many articles were "Redditor does this" "Redditor discovers that" that I eventually was like fuck it why wouldn't I just go to the source of all of this lol

  • This guy's a madman, his REEngine VR Plugin is fantastic, doing the first half of RE2 Remake in VR was like a childhood dream come true (and it has improved significantly since then)... But this is just next level. UE5 plugin, he might as well call it "half-of-AA-and-AAA-games-in-the-market" plugin. Can't wait to see where this goes.

  • Oh Outbreak would 100% end up bastardized at least to a degree. It's a cash cow waiting for them to realize its milking potential, and if it ever got remade it would be done with that as the first priority and with making a good game second. That's definitely a case for a remake that in an ideal world would be bananas but in the real world... Yeah most probably not.
    With that said, I do have to admit that if the game was good enough to balance the cash-grabiness I would still dabble in it. Outbreak has never really had any games that fully compared to it in like two decades and the withdrawal is real.

  • I would love an ideal CV remake, but I fear that it would end up as a "be careful what you wish for" situation. I just don't see them going all out for CV, it just doesn't have the name appeal of mainline titles, so I think the most probable outcome would be an extremely limited game like RE3 remake. I would love if they proved me wrong however

  • Damn I must be misunderstanding something then because that makes it sound like my man gets to be called an inventor and activision gets to potentially benefit financially for what amounts to describing in legalese the utility after someone else did all the real technical work of making it a reality

    which would be kinda fucked

  • Wait you are totally right, I thought it was merely about big time stuff like where the story goes next, but when you look in the details, it is so wide that it is also basically a patent for twitch crowd control style integration:

    Optionally, the plurality of game event options include an occurrence of one or more earthquakes, meteor showers, storms, rain, wind, fires, lightning, or other natural disasters.

    Optionally, the plurality of game event options include a placement or existence of armor, weapons, treasure, or other resources available to specific players in the gameplay session.

    and so on with more of this type of stuff.

    Uuuuh didn't Crowd Control launch before the filing of that patent? I'm kinda lost here.

  • Letting anyone with a "horse in the race" do this would be silly. It would end up like how MSoft recommends you Edge when you interact with another browser, but even more stupid; "Hey you are watching Resident Evil 4! That means you like action games! I have a great one to suggest: CoD MW3!"

    Also if you read the thing it gets even sillier

    uses that data to dynamically recommend a video game for the user to play, generate a video game for the user to play, or modify content of the video game being played, as the user experiences the video stream or broadcast video.

    This has the same DNA of those claims that video game NFTs would be magical things that would be shared between games without any issue. Is it too much to ask that the discourse about the industry is somewhat rooted in actual immediate reality? "oh it sees that you are watching FFXIV and generates a new dungeon in WoW based on what's happening on stream" like no. Come on. Dial it back to the current decade.

    More specifically, there is a need to contextually integrate video games being concurrently experienced with a video stream

    No. There isn't. Nobody wants to be "recommended" something else while watching their stream of choice. If you want to use streams to bombard me with your "hey hey our game just came out" there is already a way to do it, it's called "pay top streamers to pretend your new game is the best thing for an hour".

    Also I was checking what my man has patented in the past and his level of taste and priorities is "Wanted to make a Silent Hill Ascension before Silent Hill Ascension":

    Systems and methods for enabling audience participation in multi-player video game play sessions
    Patent number: 10596471
    Abstract: The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.
    Type: Grant
    Filed: August 3, 2018
    Date of Patent: March 24, 2020

    Like, nah. Go take your cafeteria napkin ideas somewhere else you buffoon.

  • Oh if you liked the first one you would most probably enjoy the second. It makes the first one feel like a prototype of the concept in many ways. Its current price in the Steam sale is like 25$ which I think is very fair for its quality.

  • You got the analogy backwards, it’s “Aim for the moon. If you miss, you’ll end up among the stars.”

    waitwaitwait I swear to you on the grave of my budgies that I have always seen it the other way around

    I'm worried now. What other things do I have a warped understanding of? Has my life been a lie until now?! Is Starfield actually secretly a great game?!

  • I'm not surprised about this. The game was developed entirely around what it would have rather than around what the player would do and you can tell.

    I can imagine the initial pitch meetings, with everyone going "whoaaa it will have hundreds of solar systems and biomes whoaaah" and no one going "ok, but what does the player do in them". A few other guys enthusiastically saying "There will be spaceship building and you will get a crew and explore with it" and not a soul in the room thinking of "ok, but how will we make space travel work within our current systems and technology? Can we make it substantial?". And this way of thinking probably permeated every second of development for the first few years.

    The game is chockful of vestigial systems that they had obviously intended to be more significant and in depth, but ultimately decided not to develop further, yet still maintained in the game in a manner that only harms the game. The fuel "system", the contraband "system"... So many examples of stuff that doesn't add anything to the game, yet was still maintained because man-hours and money went into it I guess, and because the "and it will have that and that" mentality tool a priority over player experience, player agency, and actual game design.

    If I can circlejerk for a bit, this is one of the reasons why Baldurs Gate 3's release and success is so timely. How many areas, how many biomes, how many systems, how many quests and how many square kilometers does that game have versus Starfield? 30 times less? 50 times less? Yet it had an overwhelmingly positive reception where Starfield didn't because its elements put player experience first. Yes it has less quests, but most are super modular and super reactive and not afraid to let you solve them in janky or silly ways that go out of the suggested solutions; yes it has fewer areas smaller in size, but you are constantly coming across stuff to do. Etc etc etc.

    I'm really hoping that that contrast changes design philosophies just a tad in the future. Start with how a normal hour for your player looks like. Confirm that your technology can deliver your vision before committing to it, experience be damned. Don't reach for the stars, because contrary to what they say, it won't at least get you the moon, it will just leave you stranded in the middle of bumfucknowhere in space.

    And, as we saw in Starfield, that means you get yet another annoying load cutscene.

  • This type of discourse only works in a world in which there isn't a subset of players for whom playing the game is their professional career (or at the very least, they are pursuing that end). Variance may have made sense when the ratios of experience, skill and time played per day between top level and beginner were like 3x, 4x, 5x... but nowadays, in most games with some degree of competitive element, those ratios are in the 100x.

  • Depends on the proximity of the release date and the amount of delay honestly. A delay of only a few weeks very close to release tends to indicate that the release is going to be a mess, fortunately it is not the case here and the delay is significant.