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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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2 yr. ago

  • You wanted to go down; I wanted to go up. I was so annoyed when I finally realized there's no way up to those amazing skyscraper walkways in the downtown. Those buildings are just blocks with no entrance.

    I figured that as you moved up in the world eventually that whole area would become accessible, but it's just decoration.

    I didn't hate it. Maybe a 6.5/10 game with some cool moments. But it felt like the corners they cut would have been the coolest parts of the game.

  • That's not what it says in the article. The primary factor here is the booming growth of China's auto sector and how it is outcompeting European manufacturers. Global auto sales in 2024 are on track to be the highest of all time. BYD now has over 90% market share in China and is expanding its global exports. I'm as anti-car as you can get but the trends are in the opposite direction.

  • And absolutely no memory. I keep seeing "I was better off four years ago." Really? We were in the middle of a pandemic that was so badly mismanaged that we suffered a higher death rate than any other developed economy, and caused all the issues Biden has worked four years to untangle.

  • To be clear, I'm enjoying XVI, and XV was the one game I disliked so much I dropped it. But try either one! Different people may like different games, and that's fine.

    As far as XVI goes, my main gripes are that combat is pretty slow until you've unlocked three sets of abilities, and it relies just a little bit too heavily on its Game of Thrones inspiration. But once combat gets going, it feels really good. You can dodge or parry almost every attack in the game, and it feels pretty badass to get right in the enemy's face and have them not be able to touch you because you've learned the moveset.

  • I've beaten XIII twice, so I know it well. I don't hate it, but I don't love it either. My main criticism of XIII is it suffers from a lack of sense of place. It feels like a disjointed series of unconnected environments, and there's no sense of a cohesive world that you're exploring and learning about.

    Lightning is on a train. Where does it come from? Where does it go to? We'll never know. Now we're in a crystal ice cavern. Now we're in a dense forest. Now we're inside an airship. Now we're at an amusement park. There is no sense of how these places relate to one another or how they're connected, and that dramatically impacted how engaged I was with the story.

    The battle and hunt systems were the more enjoyable parts. The worldbuilding was lackluster bordering on non-existent. I also really dislike... actually, the whole cast. I don't think there's a single character I like. I dislike Sazh the least, if I had to choose.

    But I still finished it. Twice. XV was the only main series game that I disliked to the extent that I didn't see it through.

    To each their own. I know a lot of people were disappointed by XVI, and again, I could criticize a number of aspects of it. But overall, I've had more fun than I've had with an FF game since X.

  • I'm close to the end on PC, and I enjoyed it a lot more than I expected. FFIV-FFX are some of my favorite games of all time, but I really didn't like XII-XV.

    There are plenty of things I could criticize, and it's by no means perfect. But altogether I've had a good time with it.