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499
Joined
2 yr. ago

  • We had dozens of preorders for Mortal Kombat 2 for the SNES. We got 8 copies in at our Software Etc. and did not get any new inventory for over a month. It was crazy.

  • Previously, NYT, Washington Post, NPR. Now, I avoid it. I’m happier.

  • I used to think Teslas were cool. Now I just see the specter of Elon. Regardless, these look like a test for suckers.

  • I couldn’t find what the issue was here. Amnesty for who, for what?

  • What is the consequence of allowing the daughter into the country? Favoritism toward an individual over others applying for VISAs? It doesn’t seem like a jump the line issue—the child was rejected outright?

  • The Jeff Gerstmann Show, Nextlander, Opencritic. Trusted sources are Game Informer, Gamespot, Eurogamer and IGN.

  • I love the atmosphere of the game, and the first one is reminiscent of the Wizardy games in terms of building a party and having them die. I would probably never finish it, but I do play it from time time even still.

    I hadn’t played the second game. I don’t know what this DLC is about, whether it furthers the game in the same way or changes the fundamentals. I would be interested in a more traditional RPG in this world though.

  • Sounds fun. I welcome anything that iterates, particularly in the way Shovel Knight did.

  • I'm scared they'll go the gta route and abandon the single player for a long time so they can focus on mtx bullshit. Whatever they're doing is almost certainly taking time away from TLOU 3

    Yup. Unless this is going to be used in the third game as well, move on I say.

  • Who wants this? I think it’s nice to have but not a community to satisfy.

  • Maybe keep the assists that are in 8 where the cart drives itself to varying degrees?

  • 2025? I’ll be 48 then. It’s still early, but I’m starting to keep a mental list of games I may not play due to my death preceding their release date.

  • Great suggestion, thanks.

  • There’s a lot of room for improvement. The physics change from each major entry, and I’d like to see more realistic inertia to everything, and less floaty. Having to generate speed (or control it) to make a jump or stay on course would change the feel of the game and make things more interesting.