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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BL
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2 yr. ago

  • Yeah, i was about to say. Oblivion's UI is actually miles better than Starfield's. All it really needs is to have the height of UI list elements to be scaled down so that theyre fit for modern monitors and TVs rather than a low res CRT

  • Yeah, that's where I think there's room for developers to have some sort of legal footing.

    If youre a dev and you just stop updating your game after the changes go into effect I think you might be able to make a legal argument that you are no longer using Unity to develop your game, you just don't accept the new contract and you keep everything the same under the old license. I don't know how well this would work though since I don't know how Unity has defined "use" of their engine in prior.

    Amd this might be fine for a few devs, but if you are still developing or actively supporting your game things could be more difficult. You would have to make the same argument, start converting your game to another engine, and hope your game's sales from whatever version it is currently in can hold you over until then. You wouldn't be able to make any more changes to the game under Unity without accepting the new terms.

  • Unity works off of licenses, you agree to certain terms of service in order to use the engine for your game. In this situation, the provider usually reserves the right to revoke/void and change the licenses and agreements. This is legal, but it's a new contract, so it has to be agreed to by both parties.

    So here they just send an email saying they have changed terms of service and that you can accept these new ToS or not use the product.

    So they are renegotiating, its just that the alternative to their demands is not using their product (which many developers are rightfully stating they've chosen to do)

  • I wonder how this compares to Microsoft's Project Silica. It seems like it is much more dense in terms of data storage, but it also sounds like the data is etched into the surface of the ceramic vs Silica's data being stored within the glass. Obviously still miles more durable than most modern data storage methods.