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Joined
2 yr. ago

  • I would rarely choose to fast travel if I had engaging and interesting means of travel like bunny hopping and strafe jumping in Quake, or wall-riding like Lucio in Overwatch. This assumes the world was built to facilitate this kind of movement and there were challenging obsticles, enemies, treasures, secrets, and other points of interest scattered among a variety of paths for the player to choose. Obviously much easier said than done; Super Mario Oddessy and Sonic Frontiers tried to do something like this on a smaller scale (relative to the large open worlds of other games) with varying levels of success.

    Exploration was fun in the BotW and TotK Zelda games, but I found myself relying on fast travel by the midpoint of each of those entries because the enemy camps and treasures just weren't worth the time nor effort. Dashing on horses wasn't mechanically deep enough and Ultra Handing vehicles was either too inconvient or resulted in "path of least resistance" designs that led me to hoverbike to new locations very cheaply and easily.

  • My dryer has a couple different presets which all adjust the remaining time dynamically according to a predetermind dryness level. To get around this, I just use the "custom" setting and change the temperature and timer manually.

  • I think they might be confusing Karl with RWhiteGoose (now Goose's Gaming Folklore), who is another Goldeneye speedrunner that does videos featuring speedruning accomplishments across the community. Goose is a neo-nazi.

  • Flipping a coin two times and reading the result as binary gang. (Don't actually do this, coins aren't as fair)

  • I thought decompiling with Ghidra was okay too, I may have just misunderstood the wiki article when I double checked post-commenting and crossed out my comment. I'm not entirely sure what comprises "proprietary techniques". But I'm pretty sure that documentation needs to be provided in order to keep it on the legal side. Hopefully this project can come back and recieve continued support ala similar decomp projects.

  • I think the binary they distributed still included the art and sound assets; the users didn't have to provide their own. And "clean-room" design is more than just providing source code. You need to provide a "paper trial" / commit history and documentation of how the final code was derived from the original code. My mistake, clean room is when you recreate the project without reading the original/compiled code at all. Specifications are written based on observed behaviors of the original user-facing program and new code is written according to that.

  • Maybe I'm wrong, but wasn't there a way to release this while avoiding the issue of copyright? My understanding is that publishing "clean-room" reverse engineered code is legal. The graphics and sound can't be redistributed, but you can distribute a tool to rip those assests from a ROM and let the users provide a ROM they own. This is what Ship of Harkinian does no?

  • This is worded better than what I said. The second round isn't 1/2 because the door you initially picked was 1/100.

  • I was stubborn about this for so long, and I'm still not entirely sure I understand it, but here is a perspective that made me doubt my belief.

    Imagine the Monty Hall Problem, but with 100 doors and only one grand prize. You pick one; it obviously has a 1/100 chance of being a grand prize. Then Monty reveals 98 doors without grand prizes in them such that the only doors left are the one you chose and one that Monty left unopened. Monty obviously arranged for one of those two doors to have the grand prize behind it. The "choice to switch" is really just a second round of the game, but with a 1/2 chance of winning (wrong, your odds change only if you "participate" in round two).

    If you stick with your door, you are relying on your initial 1/100 chance of winning. If you switch, you are getting the 1/2 odds of the "second round".

    Apparently with three doors, switching gives you a 2/3 chance of winning, but I don't understand the math of how to get that answer and I wouldn't be able to calculate the odds of the 100 door version. I just know intuitivey that switching is better.

  • Somehow, it seems, you managed to cause PipedLinkBot to repost your YouTube link instead of the Piped link, which then triggers PipedLinkBot to reply to itself infinitely. Maybe because the link is to an unlisted video?

    I don't know how to get it to stop. Maybe a moderator can ban it temporarily.

  • If it felt like suffering you should consider seeing a urologist.