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1,221
Joined
2 yr. ago

  • I mean this is unironically how it should go. People* don't change because you tell them some good arguments. They change because they'll be confronted by the consequences of their actions, and the hurt that comes along with it. It's unfortunate but it has never been different for our species.

    *if you are socialized in a way to see the value in good arguments, admitting of being wrong, then arguments may work. But not by default.

  • So the window did make them go

  • I really hope most people got this reference :)

  • It's not new, but there's still a degree of how bad it is. I only know personally, I didn't change because I felt uncomfortable with something, I changed because it got so bad there was essentially no other choice. It was change something or die.

    Now that's only personal problems, but I think it applies society wide. People are still not at the breaking point, but the worse it gets, the more likely it'll be reached. Once enough people feel so bad about it that it's either dying or change for them, that is when real change will happen.

  • Same for me :) can't play them at all anymore, but influential is not related to that

  • The internet has not fucked me anally either.

    Unless you count the dildos I bought online, which then fucked me anally... Oh no... It really can do anything!

  • Yep already heard much about that, I think much more popular in Asia. But yeah I think this MMO social aspect will live on through different games.

  • I'm in neither group...

  • Personally, I'd either say World of Warcraft or Minecraft.

    WoW was just such a massive phenomenon (and still is, tbh), basically everyone at least knew about it, and for so many people it basically became more of a second life than second life (old people joke), massively changing the life of these people (me being a part of it). It was basically the place where social outcasts could be social, which was huge. For me, and many others, it was all the friends they had.

    And Minecraft... Well. It just wins "influential". I'm not sure if I have to say much about it. WoW is just more influential for me personally, but I feel Minecraft just wins overall very easily.

    Stuff like Doom or Mario Bros are great and all, and they were hugely influential, I just feel like their influence was less on a personal level and more of a media level. Like Doom and Mario Bros defined their genre, but it's still "just" a genre, while I'm sure the games and resulting ones had effect on people, I just feel like they're more of a "fun influential" more than a "meaningful influential", idk if that makes sense.

  • Every new Mario game is the best selling game for Nintendo for a while. You're just in the GTA, and not the Mario group.

  • I'm sorry, but it's likely literally impossible for this to be the leading paradigm for 10% of people. Maybe 10% would work but I think it'd already be problematic.

    You have to remember that the only reason you got these things was because other people didn't need them anymore. Why didn't they need it anymore? Because they bought new stuff.

    And you surely didn't get all these things from a single household. Many different households had to get new stuff so their old stuff became available. It's likely that more than 10 households are necessary to sustain 1 person that gets everything used, because not everyone buys new things all the time, and stuff often breaks instead of still being fine to use.

    I personally would eyeball 1-5% of people could do this like you, but this is just a complete unsubstantiated feeling, a guess.

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  • I only remember some study with beards in men, how it is cyclical in the sense that when everyone has a beard, a beardless man stands out and thus signals to potential partners their "difference". Same when most people are clean-shaven. And thus the sexual need to "stand out" gets served by being bearded when everyone is shaved, and being shaved when everyone is bearded, resulting in a cycle.

    I suspect it's similar with pubic hair.

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  • Federation doesn't allow you to ignore DMCAs, not hosting in the US does. Federation has absolutely no impact on DMCA's functioning.

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  • Isn't git technically already P2P? Everyone has the complete repo, and everyone can pull from everyone else, as long as a connection can be established. The networking/organization of this is just not automatic.

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  • Might also have gone from "not noticing that she doesn't value you" to "noticing that she doesn't value you".

  • Ferengis were meant to be a caricature of our current society, so yes, Ferengi fits.

  • SEO. It really is not a big problem to spin up another repo with the same name. Takes time for Nintendo to create a new DMCA and people can find the emu quickly still. Figuring out which new name was chosen every 6-12 months would be harder than just making a new repo every 3 months.

  • How is the government stopping you?