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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AW
Posts
11
Comments
878
Joined
1 yr. ago

  • It's perfectly possible for a TCG to be a deckbuilder, I'm sure. Especially video games that get to do all sorts of stuff to break the rules. My comment was directed at classical TCGs like MtG.

    Stacklands looks pretty interesting, might give it a whirl

  • TCGs are not deckbuilders, at least not as they're commonly understood today. See the other comment thread for the discussion.

    More traditional boardgames like dominion aren't rougelites

    I was referring to video game deckbuilders. I couldn't think of any, but I've had a few pointed out to me.

  • That's based on the assumption that's your only account, though. Not that I'm calling you a shill, just pointing out the obvious flaw in your logic. Any actual shill would have sockpuppets to spread out their comments and hide their history.

  • I'm not sure when or about the original meaning, but in the modern context deckbuilder usually refers to games that let you build or modify your deck during gameplay itself. Dominion invented, or at least massively popularised, the genre in 2008. By the current definition of the genre, there is significant inherent overlap with roguelites. In the boardgame world, games like Frosthaven would be an example of a deckbuilder that's not a roguelite, though the deckbuilder element there is pretty thin. Slay the Spire was probably the first, or at least first successful, computer game deckbuilder that I'm aware of.