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9 mo. ago

  • On not finding anything, see if OpenSuse has anything like apt-cache. On Debian-based systems, it helps a bunch, as it looks for packages (programs) containing in the name or description the keyword you are looking for. Regarding messing the installation, making back ups periodically and keeping the more volatile stuff you do not want to lose on different physical drives could help.

  • On Mbin instances, it joins 1:1 posts together. Maybe something to ask for the Lemmy engine devs to add?

  • If you're sticking to Firefox-based browsers, Waterfox seems to be the fork closest to Firefox without being controlled by Mozilla.

  • If anything can be salvaged, I'd suggest backing those up, and then proceeding to make a fully fresh install. That will ensure you don't come across issues inherited from the previous blunders, and also, I think, will give you the chance to take the same steps, but wiser than before, and so able to avoid the issues you either caused or came across. (Also something I'd recommend maybe around every 1~2 years, precisely because of being able to restart but wiser)

  • You'll lose all your local data as the bootloader gets unlocked, so back them up.

    Tutorials on modding phones, from my experience, are fairly obtuse despite the process itself usually being rather simple and straight forward.

    If you want to go as privacy-oriented as possible, you'll likely pick a vanilla system (that is, as close to AOSP, "Android Open Source Project"), and will often be on the lookout for software that is either DRM-free (no dependency on 3rd party software), or open source / FOSS ("Free and Open Source Software"). Also VPNs to mask your online usage may come with their own set of cobsiderations, like some sites breaking, some others considering it ban-worth, and others setting prices, languages, etc., to a given region.

  • I'm more biased against Google than against Microsoft, and as mentioned in another comment, the search engines are proxies of the respective companies, so it's hard to give an objective opinion.

    Now, what I would suggest, trying to be as neutral as possible, is to test both and see which fit your needs more. After that, use mainly the better one and keep the other as a fallback option.

  • It may be a good idea to launch the game through the terminal for troubleshooting when it doesn't launch through the UI. More often than not on Linux, the terminal carries very useful info, of which often you can find solutions online once you spot a suspicious line. And for Steam games specifically, to not change the test environment too much, the command for starting a given game is steam steam steam://rungameid/[game_id], where [game_id] is the number that appears in a given game's page on Steam, e.g. 211820 for Starbound, making the command steam steam://rungameid/211820.

  • Even if the "grace period" (aka "offline mode"), Steam also times out without connection, and if market coverage statistics are to be believed, most people don't seem to use services that provide DRM-free gaming. And as Steam also provides movies and series (they still do, right?), the situation is worse as barely any stores offer DRM-free videos.

    (On an upside, at least musics seem to be fairly common DRM-free, including on Steam.)

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  • Never paid much attention to that feature, but it sounds similar to microblogging, e.g. Twitter's posting system. And given that, maybe you'd be interested in checking Mbin (has Reddit-like UI/UX), Piefed (dev says microblooggin is in the roadmap), Mastodon (Twitter-like UI/UX) and/or Misskey (also Twitter-like UI/UX)?

  • On a more personal take, I prefer Mbin because "it just works", I use far more RSS than the sites directly, and when I use them directly, I use an UBlock Origin filter to hide posts I either vote up or down (very responsive =D ) and block sites I recognize as manipulative (rather common sadly). That also makes so I end up not missing much on Lemmy's functions.

  • Not familiar enough with PieFed to give an opinion, but among Lemmy and Mbin, of things I can observe:

    • Lemmy has far more visual candies / visual noise than Mbin, whose UI rather barebones
    • But as Mbin has a more basic UI, it tends to break less and be more compatible with user scripts and filters
    • On RSS, from my experience, Mbin links to posts properly through RSS, while, maybe it's version-dependent, Lemmy sites seem to have a bit of trouble with linking posts with links attached to their titles, usually opening the title's attached link instead
    • However, Mbin doesn't seem to be able to fetch the post's body through RSS
    • On newer versions of the Lemmy engine, you can block instances and hide posts, but not block domains linked in posts
    • On Mbin, afaik, you can't block instances nor hide posts (both requiring browser modifications from my tests), but you can block domains
    • On Lemmy, also maybe version-dependent, but it seems that instances don't host RSS for federated communities, while Mbin does (good for redundancy, I think)
    • For microblogging, RSS doesn't work on Mbin (might in the future?) despite other microblogging alternatives having them, and integration of microblogging to Lemmy only happens indirectly
    • On Lemmy, some communities seem to have an extra step to subscribing where you need approval after applying, while Mbin doesn't
    • Specific to Mbin, but the error 404 issue from Kbin when blocking or subscribing to an user or community seems to be extremely rare with its successor
    • Lemmy allows visualizing how formatting will look like before posting, while Mbin doesn't
  • On theming, akin to Linux, I don't think there's much room for breakthroughs, or at least they'd be harder to achieve, being more a case of picking the "flavor" you want instead. Furthermore, I think this applies to UI as a whole in social medias, federated ones included.

    Now, one thing that annoys me and I think that falls on branding is how most of the federated platforms don't have proper names. As I follow communities and people primarily by RSS, I like things to be organized, and having to figure out how to fit "names" like kbin.social (RIP), lemm.ee, feddit.uk and the sort is a bit of a migraine. "<.<

  • No one cares about servers

    I'd like to see the source for that.

    And even if it is/was true, looking at what came before, you'd just be paving the path to become that which you were against.
    If one is to depend on a single element, when it fails, it becomes the failure point for the whole ecosystem. Like with the instance I originally stuck to, Kbin.Social, where, if was the sole instance of the federated forums, when it died, the "fediverse" as a whole would have died overnight.
    Also, a centralized platform is far easier to be taken over by either good or bad actors, and at least with fragmentation, when you notice degradation in one of the pieces of the fediverse, you can easily jump to a platform that hasn't been compromised while not having to build the community and groups from scratch.
    Sites with specific niches and scopes that still allow for integration, and the culture that ensues, are also an alien concept on a centralized site, and what takes over basically becomes the face of the site's ecosystem as a whole. With the federation/defederation system, however, it's much easier for a site to build its own ecosystem while letting in and out just enough of/to other instances to oxygenate it.
    And lastly, like with email and Linux, while some may be rather passionate to defend it, I think that, despite that, it's still a technology, or at least an idea, with great potential, even if slow but constant, as, once more, anyone can make instances in their own vision, or join a platform that better fits what they need while not making a walled garden to force users to stick to it.

  • Does Mbin count? =P

    Jokes aside, imo, Skyrim, Starbound and Final Fantasy XII are great games to sink a long time. Of those, Skyrim I played the least due to life happening, but was enough to sink a few dozen hours already. Starbound easily surpassed the 600 hours for me, even if I barely use mods or played multiplayer. And Final Fantasy XII, on my first save I got to the final boss, I was nearing 300 hours already, and for a game originally on a 4.7 GB disc, it has a lot to do, so much so that, in that save, I was just starting to scratch past the surface.

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  • Regarding wonky links, I can't say I'm familiar with the issue. You could try checking Mint's desktop files to see how the commands are set up, and if they work fine manually through the terminal. If they don't, that's probably an indication of where the issue is.

    Regarding videos, those are... problematic, some times even on Windows (FF Type-0 and Mary Skelter PTSD intensifies). Perhaps you're missing a drive, or Proton's equivalent of winecfg may need some manual tinkering.

    And regarding auto-mounting drives, are they being automatically mounted to a static path, and before Steam is loaded? Also maybe deactivating Steam's auto-start, if it's active, helps?

  • Also, though rarer nowadays, some older games had bonuses if you had the game saves, the sole save format back then, of others (usually previous) games from the franchise. Naruto Ultimate Ninja 5 and Dragon Ball Budokai Tenkaichi 2, for example and if memory doesn't fail me, gave you money if they detected saves from, respectively, Ultimate Ninja 4 and Budokai Tenkaichi, while Persona 3 FES allows you to carry over the compendium of Persona 3 saves and Final Fantasy X can bring over from other saves of the same game items needed to understand the language of a group in the story.

  • A core is just a fancy name for an emulator, like an "app" or "application" is for "program". And a save state is a full dump of a given program's memory and that can be reloaded later. A game save is, to my knowledge, a checklist for the game to load onto memory.
    Save states are good if you can't rely on game saves, like if your device has low battery and you're far from any save spots, if you're in the middle of a very hard section, etc.
    Meanwhile, as memory is physically located in a given device, it can be found in a different place if you use another update of the program, another installation, another OS, and perhaps even another hardware. And if a piece of memory isn't where the program expects it to, the program won't load at best.

  • Short version is that Blizzard’s removal of Warcraft I & II is the first case to be in the scope of GOG's (re)commitment to game preservation since GOG published that commitment.