Indeed. "Smallest width" dev setting of 600 is the smallest DPI that is considered "tablet" by android. Setting it to that makes the setting magically appear.
The reason for that appears to be that the tab bar takes up about half of the screen on lower DPIs. It's hilariously large.
I'm not familiar with the game or how it should look like but it is quite old and was considered quite intensive at the time which may explain some of the effects present here.
I can give some general observations and tips though:
The fizzling you prominently see here exists to mask LOD (level of detail) transitions
LOD appears to be quite low overall; especially textures in the distance
Could I pitch it as a money save vs building the parking?
Given how much underground parking costs to construct, that's the argument with the most leverage I think.
I somehow doubt that a few shuttle buses a day are more expensive than underground construction amortised over a decades or two. Especially not if that company intends to grow. (Go ask them how much growth they want to see in the company and how many more underground parking garages they plan to build to match.)
Or that you’d open up opportunities for more worker applications?
They'd likely not care. There's likely a "If you don't want to earn it, you don't deserve it." mindset at the decision level here; if you don't want to drive your car 2h every day to get here, you don't deserve to work here.
Or that it would help traffic jams?
Given you said that they don't GAF about the health of the community, I doubt they'd care about the community's traffic jams.
Indeed. "Smallest width" dev setting of 600 is the smallest DPI that is considered "tablet" by android. Setting it to that makes the setting magically appear.
The reason for that appears to be that the tab bar takes up about half of the screen on lower DPIs. It's hilariously large.