Ughh. The selective enforcement is maddening, both with this and TikTok. So much of the filed complaint especially applies to Roblox, but it's clear that we're only interested in protecting our consumers when it really means chipping away at a foreign rival's burgeoning soft power.
Seems I'm way too picky for that. I fell down an MMORPG rabbit hole for several years a while back and have spent the last several years catching up. Already starting to feel like I've played most everything from older gens I'm going to really like.
One thing I've noticed is I'm wishlisting way more upcoming games than before. There's the occasional exception, but if I keep a rolling release schedule, I'll generally still be playing new stuff well after release.
Only ones of those I tried were Pillars and Divinity (and its sequel). I found Pillars rather obtuse early on so I didn't stick with it very long. I liked how fresh Divinity felt, having its own ruleset that was still simple to understand. Didn't like how super strict the level differential was and the quantity of traps in the game was beyond sadistic. In hindsight, I don't think that one was very good overall.
On the other hand, I thought D:OS 2 was incredible. It was still way more strict on XP than I'd like, but that's the only thing I would have changed about the game. Looks like it came out just before Kingmaker did, so I'm not surprised it got buried. Larian's just on another level, and Baldur's Gate 3 ended up fixing that one issue I had (while elevating almost everything else at the same time).
I still am enjoying Kingmaker so much, though. Probably would have blown my mind if I'd played it before BG3, heh. Hoping for a little bit more character writing, but in any case, I'm really enjoying the battles.
Started Pathfinder: Kingmaker and I got sucked into it big time. Just finished the prologue last night. Reviews for this were not great, so I don't know if the game improved dramatically after release or if there are rough spots in the campaign coming up.
I guess it's also possible its old-school feel contributed to some of that. I really do feel like I'm playing a fresher version of Baldur's Gate 2, complete with unfortunate quirks.
This even being on a Nintendo system--subject to Nintendo's review--was a major change. Nintendo of America was as puritanical as it came up through the 16-bit era. Something like this releasing on a Nintendo system was unconscionable as late as 1995.
Yeah, my gaming experience lately has been a bit of tension between sticking it out and learning when to drop stuff.
I didn't like the Trails series at first but the fourth and fifth games ended up being all-time favorites. This one's not going to get to that point, but it's also part of a larger series that could have a lot of fun gameplay to mess around with.
Just started Disgaea 1. For whatever reason I've bounced off this game half a dozen times since first trying it all the way back at release, but I've more or less settled into a groove with it now.
Having a good time with it, though I'm wondering if I should pick up a manual or something somewhere. Kind of obtuse systems and details I'd normally be able to get out of the UI, but not here.
How is Stormgate innovating? Genuine question--I've been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
I'd add They are Billions as another evolutionary branch that's doing something different. Starting to see some clones of this formula.
That said, I don't think Against the Storm or Manor Lords are the kind of games Pottinger is talking about. Against the Storm doesn't even have combat. Those are more in the city builder realm.
I think there are too many JRPGs that still use their battle system in support of their narrative for it to be considered anything other than a core system in those games. That's especially the case in lower budget games in the genre.
Larger budget projects are branching more and more into side content/worldbuilding, but I'd argue it's still highly underdeveloped in the genre when compared with western RPGs, in quality if not also in quantity. Persona and Yakuza are exceptions, rather than the rule. Persona is doing something entirely different (and well enough that it's being emulated now) while Yakuza, as you say, carry a lot of that over from prior development into its RPGs from the series' action games.
This is what I was wondering. Was the genre that quiet this year? Manor Lords isn't just early access, it's early early access. So many outright unfinished systems.
Unfortunately, Cyberpunk is exactly the kind of product that is going to keep driving the realistic approach. It's four years later now and the game's visuals are still state-of-the-art in many areas. Even after earning as much backlash on release as any game in recent memory, it was a massively profitable project in the end.
This is why Sony, Microsoft, and the big third parties like Ubisoft keep taking shots in this realm.
Looks like it was October, so I'm guessing after? The production controls did help once I figured them out but I realized once I was digging through the UI every time I was making a building or cornerstone decision I wasn't getting into the flow state I wanted.
Ughh. The selective enforcement is maddening, both with this and TikTok. So much of the filed complaint especially applies to Roblox, but it's clear that we're only interested in protecting our consumers when it really means chipping away at a foreign rival's burgeoning soft power.