The reason I ended up settling on this instance was because of Sunaurus' level-headed leadership. I guess there's only so much one can do to insulate themselves from the muck, though. Most I've ever had to moderate was 300 active members, and that was fortunately without any major issues like the shitfit over Hexbear. I can't imagine the quantity of garbage that flows uphill.
Anything literally printed on paper. If you're in PDFs and you know your audience is going to be reading it on a small screen, I'd say stay away from the serif fonts. Especially since you mentioned elsewhere that you're concerned about document length; you can get away with smaller letter tracking size on sans.
It definitely gets confusing. I didn't enjoy the game at first, and I think experiences can vary widely depending on a player's chapter selection. I ended up with a stretch of all school life stuff early on, with more of the school crushes and inconsequential dialogue than the more interesting sci-fi bits (I hated Megumi's chapters). Putting off Natsuno's was also a mistake, as she ended up being my favorite character. The game has grown on me since.
The stuff with Chihiro gets a little wild, but it essentially all boils down to
::: spoiler spoiler
a difference of opinion in how to get out of the mess, and the access to do so. Chihiro wanted to blow it all up again, and she needed to put herself into Iori to loop again with herself intact. It being the last loop is simply a resource problem. The simulation had been running through many loops for an untold number of years (likely many millennia). The idea of another loop being possible only by scaling it down (and presumably killing some of them) was a big part of why the others wanted to make their stand at that time.
:::
One of the biggest reasons why Chrono Trigger has been so influential is because it had no random encounters. Instead, it has a large set of encounters that fire when the player reaches them in the dungeons. A lot of these are skippable if desired, some require a degree of pathfinding to avoid, and some aren't avoidable. The gameplay flows around this, and being among the first to do it, there are a couple of slow areas.
A player that knows what they are doing can proceed through the dungeons without having to stop and grind, although there are some difficulty spikes along the way (especially if you swap out to a character you haven't been using). The endgame sidequests are technically optional, though you'll probably want the xp/tech points/loot.
I'd agree with that. I'm not a fan of Toriyama's style in manga/anime but I think his exaggerated features and use of color are well-suited for sprite work. Probably also part of why I didn't like the later Dragon Quest games.
I ended up greatly preferring Yasuyuki Honne's style in Chrono Cross.
Baldur's Gate 3 is the obvious suggestion at the moment. That and Civ 5 are both good if your group wants something at a slower pace. For a FPS, I highly recommend Star Wars Jedi Knight: Jedi Academy. Your players might be surprised at how good it feels even today.
StarCraft is a solid pick if you'll have an audience.
Yeah, it doesn't have an import feature but having an option to export to CSV was a big part of why I set up on Grouvee. Because there will inevitably be a next thing.
Well, that and I didn't want a site with "backlog" in the title.
Baldur's Gate 3 was the best I played this year. There might be recency bias, but I genuinely think it's one of the best games I've ever played. Persona 5 Royal isn't super far behind, was also great.
Worst game I finished was Starfield. Did not see that coming. Worst overall was Vambrace: Cold Soul. Incredibly gorgeous game with a complete disaster of a core gameplay loop.
Another reason why Reddit sucks: research like this is possible due to the Pushshift dataset. Now that Reddit is hostile towards data collection, it will be that much harder to study online discourse.
When the pandemic effectively suspended E3, Nintendo, Sony, and Microsoft started producing direct videos. They haven't been interested in going back.
I'm sure someone will do a full postmortem write-up on E3, but with this sort of thing, there's a sort of inertia involved. Once something happens that pauses a regular gathering and makes everyone wonder "why were we doing this again?" there are times the gathering doesn't come back.
Was my first thought. /r/friends doesn't work on the mobile site now and that's the only thing I ever go to back to Reddit for anymore. That's one content stream I can't duplicate anywhere else.
Since we're talking about your job here, only use games that are public domain or that you've gotten permission for use in a school setting (don't bother trying with any of the big publishers). No abandonware or anything like that. There are some homebrew games out there that may work, but I don't know how many of them have the kind of story you're looking for.
That's not encouraging.
The reason I ended up settling on this instance was because of Sunaurus' level-headed leadership. I guess there's only so much one can do to insulate themselves from the muck, though. Most I've ever had to moderate was 300 active members, and that was fortunately without any major issues like the shitfit over Hexbear. I can't imagine the quantity of garbage that flows uphill.