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2 yr. ago

  • Maybe it's just me, but I'm perfectly happy with seeing a creatively bankrupt game if it also eventually means genuine competition in a genre that's been thin for decades.

  • Sure, and the amount of lost PBS footage alone due to draconian copyright restrictions borders on criminal.

    The point isn't on the quality of the distribution method. Even if it was, preservation efforts for games that qualify for the concept of game ownership are far more advanced. The point is that when an entertainment industry gets this big, it takes the deaths of multiple generations for the market to dry up.

  • I always tell people concerned about this sort of thing to look at how cable TV still exists long after obsolescence. The content delivery system won't dry up before the content you want does (at least not in your lifetime).

  • Just started Lost Odyssey. I'd heard it was like a Final Fantasy game but I don't think I was prepared for just how much Final Fantasy X DNA is in the game. Mostly enjoying so far.

  • Not entirely dissimilar from Lancelot in Arthurian legend is Genji from The Tale of Genji (11th century Japan). Genji was also the male ideal: attractive, charismatic, talented. And, of course, sleeping around and getting in trouble for it. The key difference is Lancelot had valor on the battlefield, whereas Genji did his battles in court politics.

  • Biggest problem I had with Civ 6 was the AI. Felt like I'd win games by no later than the Renaissance, which is a shame because the increased transparency with how AI leaders reacted/will react to you was probably the best change.

    I also loved the social policy system. Laughed when I saw them add it to Stellaris.

  • I find games that have genuine path branching to be most satisfying for me in the "choices matter" department. Some games that come to mind for this are Tactics Ogre Reborn (or the PSP version), The Witcher 2, Triangle Strategy, and Baldur's Gate 3.

    There are others that have interesting decisions (especially ending/late-game ones) like Deus Ex, The Witcher 3, and Life is Strange, but I'm not sure if those quite have the scope you're looking for.

  • I have plenty of experience with Metroidvanias and I love roguelites, but I quickly bounced off of Dead Cells. It made me feel like I wasn't progressing at all. Hades was the same way, but it weirdly avoided that problem with how it handles the story (Hades was also better at making runs feel different early on).

    Maybe I should try Dead Cells again with assist mode. It looks like the game has piles of content.

  • While that's true, specifically avoiding the zeitgeist (read: hype) is the stated goal for patient gaming communities (at least the ones on Reddit and here on Lemmy at !patientgamers@sh.itjust.works). It's why people pay too much for games that are released unfinished in the first place. And there's always a popular game out or right around the corner.

  • Owning physical editions of games can be a problem for patient gamers. As digital distribution continues to expand (even in previously resistant markets such as Japan), we're again getting to a point where pre-orders may be necessary if you want a physical copy for small releases.

    NIS America has also increased prices on their games, although, unlike Factorio, they have sales. Also unlike Factorio, they don't spout nonsense like "inflation" for the increase. That doesn't track on a game that already has virtually zero marginal cost and sunk development costs now that development has moved to a paid expansion. Dude would have been better off just announcing the increase and keeping his mouth shut on the rest.

  • Returning to Atelier Meruru. It's slowly growing on me, like a pink-and-yellow fungus.

  • Just finished Alan Wake 2. I've never liked survival horror gameplay much so I wasn't big on that most of the time, but everything else about it was great. I've never seen a game use music more effectively.

    I think I'll be heading back to Atelier Meruru this week. Might also give Dave the Diver another shot; I'm a little bummed that I'm not enjoying it as much as everyone else seemed to.

  • Those were fun. The KQ2 remake was way better than expected.

  • Grave of the Fireflies, a Ghibli film. Stopped it a couple times. Ended up finishing it eventually, wish I never had.

  • My setup is over a wired connection, and it's reporting zero packet loss. I figure it has to be something on the PC being streamed to. I could try prioritization, but yeah, quad core, so not sure. Worth a shot.

    I got 60fps when I was running it through my TV's app, so this result certainly surprised me.

  • Still feels like an untapped niche. Doesn't help that adventure games in general have mostly been folded into other genres now.

    Human Resource Machine and even Factorio scratched that same part of my brain.

  • Yikes, if a Raspberry Pi can handle it, then something must be really wrong with my spare PC setup. It's got a 4690k and a GTX 950 in there. Don't know what it could be though, fiddled with every setting I could think of.

  • An IBM PCjr, when I was 4 (I was one of those kids that picked up reading very quickly).

    I learned DOS, played King's Quest, and even picked up simple programming in BASIC from a book. Not sure if the book was a pack-in with the computer or if my parents got it for me separate. I didn't learn PC internals until a few years later, although I do vividly recall an ISA-slot 15MB hard drive that was the size of one of today's big video cards.

  • Ya, I've thought about it. I've always figured they'd stop working at some point, but then a post like this shows up, heh.