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  • Yeah, I didn't comment on the quality of the expansion itself because I'm actually the lowest on the game I've been in years. I'm in full tourist mode and have been since Legion. I'll come in for a month or two for expansion launch (three for Legion, I really liked that one), and then again in the last patch for one more month, and that's it. Now that I've been playing different games over the past few years, WoW is really starting to show its age and I'm less willing to let its flaws slide, such as the extremely toxic community you mentioned. There's a global community called WoW Made Easy that started up at Dragonflight launch with a mission statement of being patient in pick-up groups. Considering how massive it got, clearly the playerbase is fed up with the traditional PUG experience.

    What's really soured me on the game is Blizzard's continuing divestment in customer service. Toxicity itself is a customer service problem and it takes actual eyeballs to fix it. And they aren't hiring. Meanwhile, enjoy your 30-day ticket times when major issues develop. Just as bad is their newest approach to overcrowding, especially on Classic. Last I checked, their solution to crowded servers is "nothing we can do about it, it'll sort itself out when enough of you give up. no refunds btw."

    I'm going to need some convincing to pickup The War Within.

  • Ah, that kind of price churn has been the norm in (lower case "l") legacy formats for as long as I've been playing the game (25+ years now). It'd be reprints, bans, or just plain old power creep. Those formats have been too expensive/volatile for me for a very long time now.

  • I think this says just as much about the relatively poor release sales of Dragonflight as it does their successes with retention and attracting former (and possibly new) players.

    Dragonflight's generally positive word-of-mouth and what they've done with Classic has also contributed, I'm sure.

  • Even the original EverQuest is still churning out expansion after expansion. The game's going to keep going until they turn the lights off.

  • I contribute far more now. I already have more posts on Lemmy in nine months than I did in all of the 10-ish years I was on Reddit. My rate of commenting is about the same.

    I've also changed the way I get my news; I went retro and use RSS feeds now. I do fear there's a risk of over-curation with a minimum of sources leading to narrow viewpoints. Even Reddit's news bubble was more expansive than what I've got coming in. But my feeds and Lemmy's bubble are what I've got for now.

  • Correcting someone's English also almost never adds anything to the conversation at hand, which is the literal purpose of the downvote.

  • This is why I bailed out of Standard, finally. I've moved entirely into Limited.

    I'll still do pay-to-play with drafts of new sets here and there, but proxy Cube is where it's at. My fun-to-price ratio with the game has never been better.

  • The rate of bans has dramatically increased since 2020. They even had to errata an entire new mechanic in the Ikoria set because some of the companion cards were crazy broken with the original design.

    An extra wrinkle to this is that they are making bans due to how cards perform in online play, as best-of-one is a widely played format now.

  • Star Wars Rebellion (or Star Wars Supremacy in Europe) had a GameRankings score of 50 but I had a blast with it. I must have had 200 hours in it over the years. As a 4X game, it's definitely below average, and there's zero challenge once you figure a few things out.

    Where it succeded was by being a bit of a sandbox with a fun license. The soundtrack is phenomenal, there are recognizable names everywhere, and the moment when you get to go toe-to-toe with the Empire after scrapping together a fleet big enough is great. Problem is, it had a rough interface, obtuse mechanics, glacial pacing, and that epic fleet battle looked so bad it probably would have been better off being icons on a star field.

    I also think Lightning Returns: Final Fantasy XIII (72) and Rune Factory 4 (79) were underrated, especially the latter. I think to this day, RF4 is the best game in its genre (and that includes Stardew Valley).

  • All of Sega's PC ports I've played have been excellent. Nihon Falcom has a top-tier studio handling their PC games as well.

  • Can't help but wonder how much of this is due to Hasbro's mismanagement.

    As much as I'd love to see more content from them on BG3, seeing what Larian can do now that they have scaled up to being a major studio is exciting.

    Edit: Swen said on Twitter today that it's not on WOTC.

  • Aside from FTL (which I'm glad to see is well-represented here), my top ones would probably be Papers, Please and Disco Elysium. Papers, Please manages to pair a good narrative leading to many endings with oddly fun gameplay. Disco Elysium simply has some of the best writing ever in a video game and world lore that I can't get enough of.

    I also really liked The Binding of Isaac (Rebirth and later), Don't Starve, Shovel Knight, and Hollow Knight.

  • Said no to my parents more.

  • It's a common fan translation technique, and--as far as the criticism sourced in good faith goes--I wonder if it's the genesis of a lot of the grumbling. Back when fans had to rely on independent, amateur translating to have access to more material.

    Maybe some of them would just prefer the "literal with footnotes" approach.

  • The complaints are largely, as she says, "sacrificed accuracy for flowery prose." Japanese games in this setting still often follow in the footsteps of early Dragon Quest and the Final Fantasy games set in Ivalice by not strictly using contemporary English.

    I think it's an interesting conversation when it can be divorced from "removing insensitive language is censorship" crowd.

  • Hah, love it. I'm sure there's also one or two with 軍人 .

  • Or in the case of his work on Ace Attorney, you wouldn't understand any of the puns if they were translated literally!

  • Yeah, FFTA was one of Alexander O. Smith's scripts. He has had some landmark games in English localization, and Matsuno liked working with him.

  • The way I see it, there could be three things going on: 1) Vanillaware was so done with this game after ten years of development and didn't want to spend a minute more contributing to their first PC port, 2) they are still ignorant/disbelieving of the recent ascendancy of the PC market despite Sega and Atlus surely pushing otherwise, or 3) someone high up at Vanillaware doesn't want mods.

    We've seen the aversion to modding for whatever reason with Japanese developers for a while now. Sometimes they get fiercely protective.

  • The funny thing about this one is there's a big chunk of the series faithful that want it milked more, just in a more nostalgic way.