Also my first deep dive into a gacha. One of my friends also plays Genshin and ZZZ and I'm like, hoooow? π
There were so. many. quests. that I'm just now getting to the "log in to spend energy" mode with HSR. The game's absolutely packed with one-time content and being an MMO player, I'm so not used to this rapid release schedule.
The only times I ever ran out of content in WoW--been playing since 2004--was the six months or so before the next expansion's prepatch. Even in the notorious 6.1 "Twitter integration" patch that didn't add a raid, I still was happily messing around with my garrisons and collecting battle pets and mounts. If I weren't doing the tourism thing now, I'd still spend hours upon hours with the new professions system. I spent more time messing with that in Dragonflight than I did in dungeons and raids.
Maybe you're the kind of player that doesn't roll alts? Just that alone is a lot of different content and different takes on existing content.
I don't know how anyone has time for two live service games at once. Even in my peak college slacker days, just World of Warcraft alone was a lot. I started playing Honkai: Star Rail this summer and a friend wanted me to start The War Within expansion with her. I've been doing the tourist thing in WoW for a few years now, and even still with that casual pace of play, the combination was far too much for me these days.
My gaming tastes can get mercurial, so I prefer the irregular stuff now. I love that I can just log into Guild Wars 2 any time without even thinking about money, and I've spent a whole $10 on HSR in the six months I've been playing it. Makes it much easier when I suddenly get a few days of light work here and there.
I had an absolute blast with it for about 15-20 hours earlier this year and then it started getting super repetitive. Ended up dropping it for a new release.
Great villain, though. I'll probably go back to it just to see how the story plays out.
I love EDM, so any game that uses it or is inspired by it holds a special place in my heart, like Streets of Rage, Rez, Dance Dance Revolution, or the Trails of Cold Steel games (especially the second one).
I had to actually get my hands on it to find out what appeals. For me it was a combination of challenge, routine, and a clear sense of progression. Hunting materials for gear gave me clear milestones while I was also getting better at the combat at the same time in a more intangible way.
Monster Hunter World was the one I spent the most time in, and my favorite part was the multiplayer. Unfortunately, frustration with that is also what led me to eventually drop it. Co-op with a friend in that game was bizarrely restricted, with a really janky way of going through the story (I eventually figured out that it was just better to do the story independently). On top of that, the multiplayer had technical issues on PC at launch.
I hear that Wilds will have a similar setup for the main story co-op--outright bizarre for a AAA game releasing in freaking 2025--but here's hoping it won't have the other issues at least.
This is actually why I didn't get very far in Diabolical Box. I had a decent time with Curious Village, but I needed a little more, and it was clear the second game wasn't going to get there.
I really liked Clive Barker's Undying and replayed it a couple times. Great atmosphere, though I'm not sure how well it would hold up today. Early 3D stuff.
SOMA might be the only game I've played that I almost regret going through. I can't get it out of my head, and it always creeps me out at least a little when I think about it.
It was literally the Pinkertons. Long-time union infiltrators.