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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AR
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1 yr. ago

  • Or to show the ones you're training now how you plan to take care of them when they lose physical ability and mental/emotional fortitude as a direct result of the horrors they will commit and and be subjected to. Amazing that young people can see the way vets are being treated and then still be stoked to join up

  • The only benefit this company offers with their beverages is the non-alcoholic-but-not-NA-beer tall-boy. My recovering alcoholic friend brings these to parties if he knows people will be drinking and just hold one and I've watched him go sober through so many situations where he'd probably have had a drink before. Not that these are the only options for that, though, obviously.

  • Chronic pain and non-typical sensory needs will pretty much forever keep me from marching or protesting. That and the number of times I've been "disrupted" or "inconvenienced" because "that's the point of protest and if you don't get that then you're clearly part of the problem", only to have nothing change in the long run after said protest, I'm not willing to put my limited physical and mental resources on the line for "maybes" and "hopefullys".

  • The Dead Cells devs have been putting in work on their multiplayer rogue lite Windblown, which is super fun. Hades 2 is in a great spot and will keep getting better Risk of Rain (1+2) both fantastic

    But for really obscure and interesting mechanics and a true rogue like experience: Noita. It's pixel graphics but every foreground pixel is simulated and there are a craft huge number of interactions between substances and spells. There's deep lore that you have to be very dedicated to decipher. There's an actual alchemy system that changes depending on map seed. Oh, and it's really hard.

  • So I used to work in the industry, and everything you mentioned was the rhetoric used by people who only ever did the most basic surface level investigation. Now I'm not trying to say I don't think you've done any research at all or anything, but I am suggesting you look further into the situation. Technically calling it "vapor" is very misleading, and now, when most vapes are disposable with no replaceable parts, and the liquid being held entirely in a wicking material rather than a tank or pod (which have their own issues, plastics being exposed to high heat, etc.), the "just replace the coil" line of operation doesn't apply. And even when it did, most people who came to the shop I worked at would push their coils WAY past the point of safety. The last point, though, still generally holds true, IN THE RIGHT CIRCUMSTANCES. Circumstances which most casual users don't bother maintaining. If you're a heavy smoker, vaping is generally less harmful, and that's about the only way that rhetoric checks out.