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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MA
Ms. ArmoredThirteen @ ArmoredThirteen @lemmy.ml
Posts
10
Comments
960
Joined
2 yr. ago

  • The cheese is Climax Blue. Going to their site I'd honestly never have thought their cheese was good, it's basically a buzzword dumping ground. Doesn't sound like they have much product available currently but if it's really that good hopefully they can scale up quickly

  • I'm in the game industry. This is entirely person observation I have not studied this topic so can't source anything

    The people I saw going to early mobile market were a lot of handheld console and flash game devs and companies. They were adapting the closest existing game designs and brought with them a "small game small cost" philosophy. It also wasn't really known yet how impulsive people are on phones. So it was an unproven market with smaller teams and people making yester era design choices. There also used to be a few bigger games with bigger price tags but people didn't buy into those because anyone willing to spend that on a game at the time would have had a console or PC and could buy a better experience there for the same price.

    The only mobile game experience I have was back in like 2012, smart phones were really taking off, and the market for mobile games was proven. The company I worked for we built a release ready game but it never got released. We couldn't sell it to investors because the monetization was never aggressive enough for them (the investor money at that point was less about making the game and more to fund marketing and stabilizing the studio as a long term business). I quit when my job stopped being dev work and started being round tables about how to psychologically trick players into paying more. Anyway with so much focus on heavy monetization it stopped being economically worth it for a lot of startups to actually make good games when thinly veiled skinner boxes pleased the investors all the same

  • I mean yes the headline is sensationalized but that still averages to one every 2 weeks, enough to be considered a pretty regular occurrence. Imagine if every other week your work has a power outage that needs a 4-hour manual reset to fix. After working there for a year would you describe it as an every so often problem or "our power is fucked it goes out all the time"?

  • Is there an equivalent term for people super into US culture? (I know the term if it exists would be different in different countries so more of a broad question)

    I was in Taiwan a few months ago and something that really stood out to me were some of the people who would hang at starbucks and McDonald there. Some of them were basically fully decked in what I'd describe as California cosplay complete with very western cosmetic surgeries

  • I have a 14 year old gigabyte motherboard in my older computer. When I first got it I didn't know what I was doing and plugged the wrong thing in somewhere and blew up a component on it. As long as I don't use that slot it chugs along just fine. I wish companies would just keep making things that last I'd gladly pay a fairly steep premium for that. Instead it seems every company that gets known for making good stuff decides to shit all over themselves

  • Thank you, I'm slowly working through it. The surgery at least is a good thing even if it is having its way with my savings and the recovery is going to be wild. Been like two years of wait list, delays, prep, and it is coming together in about 6 weeks! After that all goes through I get to start un-fucking the rest of my life x.x

  • Okay so the dumb part is a lot of this is me abstracting away our complex build system. I've basically bubble-gummed a dedicated build system in top of it for only the tasks I do. At a certain point if I start adding configurations or timing I might as well just wrap it in gradle or something. But the system that I'm calling is already their attempt at simplifying another build system that's underneath it that was written by the old guard using arcane sorcery. The whole thing is a mess

  • This is part of why I still have manual kickoffs for mine. Never need to worry about work getting done while I'm away or getting done suspiciously fast. Also they should have paid you lol, the dingdongs. Would cost a lot more just in work lost having someone else spend time deciphering and fixing it. They could always get someone else up to speed with the system after it is fixed by you so there's little or no down time

  • I'm in my 30s and feel completely hopeless right now. It comes and goes, I'll be great for a few years then everything collapses for a few. Right now I'm staring down an expensive major surgery, losing a series of very important people in my life, divorce, work burnout. Just got to take it as best you can and try to find some goals to point toward

    My current hobbies include doing as many physical activities as I can to keep my mind off things, painting minis, and playing ukulele. Do what you can to have good sleeping habits. My sleep is garbage and it makes everything 10x harder. As always, don't forget to drink water

    Seeing people around you partying, having gone through my own drugs and alcohol phase, it's not all that worth it really. At least for me at any rate. I was much happier after I got a better feel for what I actually wanted in life instead of trying to use alcohol to fit in. I was like 27-28 when I figured that out