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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AR
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2 yr. ago

  • Gyroscope controls. Especially for first-person shooters and other first-person games. I used to be a diehard mouse and keyboard player when it came to FPSes until I played Quake 1 on the Switch with gyro controls turned on. Now I'm trying to find ways to be able to play every FPS in my collection on a TV with gyro aim because it just feels so much better.

  • RPGs in the style of the Ultima games, specifically ones that use a keyword-based conversion system. Aside from the Ultima series itself, the only other examples I know of that use a system like this are Cythera - a 1990s Macintosh shareware game that was very similar to Ultima 6 and 7 - and The Elder Scrolls 3: Morrowind.

  • This is what they mean by all the "real American" rhetoric. It's a rhetorical shortcut to ignore the increasing popularity of economic and social policies they don't like and declare the ones they do like are the only ones that count.

  • Nintendo has never been very successful going after the high-end market.

    This is 100% correct and worth emphasizing, since I think a lot of people don't understand Nintendo's history with this.

    They tried to aim for a more premium console with the N64 and the Gamecube, and the result was Sony ate their lunch. Then they came out with the Wii -- widely derided for being underpowered and gimmicky -- and it was a hugely popular financial success. Nintendo knows by now what works for them and what doesn't.