Except the game uses Chebyshev distance, so as long as they're within 30 feet in the x, y, and z dimensions, they're within 30 feet.
Though for area damage spells, it's much, much more complicated. You don't just have to find the Euclidean distance from them to the center. You have to calculate how much of their square is within that distance.
No I want to see a programming language with multiclassing. Not just inheritance or Interfaces, but properly being able to make an object from any two classes.
In Gym of the Romantic Journey, there was a character who could see the future, and then bring it about. Once he shot someone with a paintball gun because someone was going to wipe him off with a paperclip, and they'd look silly if he didn't have paint on him. And once he rushed into a room where a fire started, and then was relieved that he didn't have to be the one to start it.
Again, if you personally don't like how it looks, you can say that. I, personally, think it looks just fine, and I've seen plenty of AI art I really like. Also, there's plenty of AI art that people can't consistently recognize as AI art, so unless you think all the artists who paint in the styles shown there are bad artists, I think it's safe to say not all AI art is bad.
I'm imagining every session they play a new character who meets the party and decides not to join them.