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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AR
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2 yr. ago

  • And the problem with an actual moral dilemma is that nobody knows the right answer. It can work great for establishing your character and seeing how they react to a situation with no clear answer, but you can't just have God say "no, you're wrong" and have it be satisfying. At least, not unless you're prepared to have the paladin say "no, you're wrong*, and eventually become a god of their own. I imagine that would be very satisfying. Still probably something you should talk about beforehand though.

  • The closest thing I found to an explanation in there is this:

    The laws about resurrection spells were, as many laws in Cormyr, tortuous and specific, crafted in reaction to ten thousand crises no one wanted to repeat.

    But it doesn't say what those crises are, or why a king would be so desperate to avoid them that they'd outlaw someone reviving them or ensure that their power is taken away if it does happen.

  • Whose idea was that law? If I were the king and someone discovered resurrection, I'd say that if I die, I get resurrected and keep my kinghood. Likewise if I conquer an area and become a king after it already exists.

    Does it at least not apply to cloning? That's the only way to avoid old age as far as I know, and I can't imagine kings would be in favor of a law that requires they grow old and die.

  • How is the afterlife involved? It's not much of a punishment if you send someone to heaven. And sending someone to hell early for sending someone to heaven early seems disproportionate.

  • But in that case, they'd probably fine you so that they get that money instead of just letting those diamonds be destroyed.

    Also, Zealot Barbarians can be Revivified for free. They'd probably want to close that loophole.

  • I think the big problem is if you give the players too much money, then they have all the money they'd ever want, and it's harder to reward them with money in the future. Of course, if you don't reward them with money now, that just means you get that problem earlier.