Skip Navigation

Posts
28
Comments
589
Joined
2 yr. ago

Uhhhh

Jump
  • Dying Light had a mediocre story and repetitive gameplay, but the parkour mechanic was what made it interesting in the long run. Jumping around and climbing stuff was so satisfying.

    As for side scrollers, Ori might not be the most difficult platformer I've ever played, but it certainly was the most fun, thanks in no short part to the fluid and dynamic movement of the main character. The camera is also very wide, to allow you to see the road ahead clearly, which is not something that all platformers do right, surprisingly enough.

  • Permanently Deleted

    Jump
  • I don't blame them. Nintendo fans buy anything at any price. I don't see it being different this time.

    Mario Kart 8 never goes on sale and sold 70m copies; Pokémon Scarlet/Violet sold 30m despite looking and playing like dogshit; they sold Skyward Sword HD, the remaster of a 10-yo game, at full price and still placed a few millions.

    Nintendo is basically like Apple at this point, the brand is enough to convince people to spend more than they would for the competition, regardless of quality. I personally know a lot of people who loudly groaned/complained at the price announcement, but will still buy it day one, just like they always had in all these years.

    And people terminally online should stop pretending the Steam Deck is competition to the Switch 2. It couldn't even compete with the Switch 1, which was five years older, had worse performance, and had been easily emulated for years at that point.

  • Not much to say but this is the usual comment to thank you for your wonderful posts.

    Enjoy Rome! Be sure to try our Carbonara at some point! :P

  • A subscription seems like the exact opposite of what GoG stands for. I buy a game, I own it forever. How does a subscription improve that?

  • I'm not well versed in finance. Is this good news for Ubisoft or bad news?

  • Yeah, community-made Pokemon games really hit some heights in recent years. Too bad Nintendo is so opposed to the homebrew scene.

    I had lots of fun with Pokémon Odyssey last year, patiently waiting for the final update that should come this year as well. As I said, 2025 is packed!

  • Between this update, the new Digimon Story game and LumenTale, looks like this year will be packed for monster collector enthusiasts.

    And Pokémon, I guess, but I lost interest in that franchise years ago.

  • So sad about GoG's revenue drop. It's my store of choice and I genuinely find it more unintrusive than Steam, but if it keeps going like this, I wonder how long it will exist. Hopefully they manage to turn things around.

  • I really liked GI and i was saddened by their closure. Quality journalism (gaming and elsewhere) is dying, substituted by AI slop, paid influencers and clickbait articles.

    Hopefully a few of the good ones remain. This is a step in the right direction.

  • The answer to that question depends on your tastes, your current situation (amount of free time, mood, etc...) and many more. There's no such thing as the "best" when it comes to a subjective piece of media.

    I can't even decide on my favourite game, because what I like and what I want to play depends on the aforementioned factors. I may be interested in a strong narrative today, on puzzles tomorrow, and on a crazy platformer game next. Different games resonate with me differently depending on when I play them.

    Games that really stayed with me are (in no particular order) Xenogears, Metal Gear Solid, CrossCode, Digimon World, Oddworld Abe's Odyssey, Ace Combat 4-6, The Talos Principle, Ori and the Blind Forest, Threads of Fate, and I also spent a crazy amount of hours on Stronghold, Advance Wars: Days of Ruin and Medieval II Total War. There's, like, at least half a dozen different genres in that list and all those games are very different from one another, but all had different qualities that resonated with me for one reason or the other.

  • I don't think I agree. I feel like the game is so short and incomplete that you can see everything it has to offer by playing it for 10 minutes - or watching a YT gameplay.

    The game has one map, no collisions, no AI. I think I remember it having different playable "rigs" but they are mechanically the same, so there's no point.

    At least with a game like Oblivion you could play it for 20 years and still find new ones. Big Rigs doesn't have near the same "energy".

    Fun fact, Ace Combat 5 has a similar "going at ludicrous speed" bug (We have to go faster, We have to go even faster), but it also has an entire (actually good) playable game attached to it.

  • This feels like the Morbius re-release. Big Rigs is (in)famous for being one of the worst/most broken games ever made, who in their right mind would pay for it?

  • To be fair, I don't think any of the MS releases ever suffered from bugs at launch. At least from my experience, they always worked pretty consistently on release, aside from maybe a few exceptions - I remember ReCore having excruciatingly long respawn times, Redfall suffering from stuttering and inconsistent framerate, and Ori 2 not being as fluid as the predecessor on console when it released, but all these were still perfectly playable at launch.

    I feel like their problem is always the quality and quantity of the content. I wonder if the middling reception of Avowed convinced them that the game requires a bit more work to compete in the crowded and very competitive landscape of open world RPGs.

  • How many years of development has this game had? I wonder if it's another case of Microsoft Mismanagement™ or if it's actually so huge and detailed that it's actually worth all of this time spent in the works.

  • Quite the big step for gaming rights in the EU. In the last page, the document also mentions "whales" as "vulnerable people", adding that a game targeting them specifically may run afoul of EU legislation when precaution are not taken to protect them from their impulses.

    This may have a gigantic ripple effect in the industry -- or it may not, if the industry decides that targeting whales in the US and China is more profitable than bowing to the EU.

  • It's always a brighter day when I can wake up and read your gaming rants :)

  • The soundtrack is fine. It works very well in its context and I still hum some of its tones every now and then, but that's mostly it imo. The end credits song is one of the best end themes I've ever heard in a videogame, though.

  • Chrono Trigger, Chrono Cross and Xenogears are the holy trinity of JRPGs for me. Every fan of the genre should play them at least once in their lives.

  • 2025 is the year of the X360. First the decomp tools, now this. Maybe we can even expect a serious attempt at emulating the system on PC? Xenia is still not good, unfortunately.