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592
Joined
2 yr. ago

  • Damn, I knew the moon was just a slice of cheese, but I didn't know that neutron stars were a dairy product, as well. The universe really hates lactose intolerant people.

  • I remember playing Metal Gear Solid as a child and saying "graphics won't ever get any better than this".

    That definitely didn't age well. Just like me.

  • That can only be possible when the player knows that slavery is evil, but is role-playing a character who doesn't know it/has never really thought about it.

    But the bit about wanting to be a good slave owner like a pre-civil war slaver, and that someone can only be good or bad relative to their culture, implies that it was said out of character. The fact that a person really believes that there is a difference between good and bad slave owners (and specifically mentioned the pre-civil war era, lol) is a massive red flag.

    First of all, it's stupid: just because slavery exists in your society, you don't need to be a slaver. Good people can exist in a corrupt society as well. If they didn't, we'd still have slavery today. Heck, one of the most famous DnD characters is a dark elf who cut ties with his people to fight for the Good (Drizz't). If slavers are brought up in a good campaign, the obvious conclusion would be to stop them, not to take part in the evil system.

    There's also the fact that, if the campaign is specifically asking for good-aligned characters, nobody would expect someone to "well, akshually slavery can be good" them. Like, maybe it is (it's not), but you're explicitly not playing a good character, so why are you doing that? Join any other group out there. This group probably doesn't want you to shift on them the burden of discussing why drowning puppies in the well is a bad behaviour, while you're drowning those puppies.

    I could also point out that (1) the fact that he doubled and tripled down on his intention of owning slaves, and quit the table because of it, is kind of moronic, and (2) depicting the girl of the party specifically as a "screaming queen" rings of misogyny as well.

    Also, I'm not really going to give the benefit of the doubt to someone whose idea of a good character is a cosplay of a pre-civil war south american slave owner.

  • Back in the time of Reddit, I saw someone complaining because, after joining a table that expressively required only good-aligned characters, he couldn't buy slaves at the market.

    His logic was that slavery is not morally wrong by itself, and that he would treat the slave well.

    He got tons of upvotes for that one, and I lost yet another small speck of trust in humanity.

    EDIT: Ha! I still had the screenshot saved somewhere. Now you too can rejoice in hearing sane and balanced argumentations such as "I planned to be a good owner to them, like a good person in the pre-civil war era might do". You're welcome.

    At least I misremembered the number of upvotes. He got a few, but not many (although, because of how Reddit works, it's not possible to separate upvotes from downvotes, so he could've gotten a lot of downvotes and an even greater number of upvotes). Granted, the fact that that comment was in the positive still makes me sad...

  • I recently bought a Jabra Elite 2 for €60. They have great sound quality and active noise canceling. I also recommend them.

    I've always used headphones though, so I don't have experience with other earbuds to compare them to the competition.

  • I've grown up with a PS1 and a handful of pc games, and I don't remember any of them being any more bugged than modern gaming. The only exception being Digimon World 1, a notoriously buggy game (but to be fair, half of those bugs were introduced by the inept translation's team).

    I know people nowadays know and use a bunch of glitches for speedruns and challenge runs (out-of-bounds glitches being the norm for such runs), but rarely, if ever, those glitches could be accessed by playing through the game normally, to the point that I don't remember finding any game breaking bug in any of the games I played in my infancy (barring the aforementioned Digimon World).

  • Cyberpunk had some issues sure

    "Some issues" is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it's never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.

    And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn't allow journalists to record their play sessions, only allowing them to use CDPR's marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.

    The fact that they eventually fixed the game on another generation is not enough for me.

  • I don't see the problem with making my own story or filling into the blanks, but I'm not spending money on a product to do that. My imagination is free, I don't need WotC's permission to use it.

    If you want me to pay for your overpriced books, at least make sure that those books are complete and ready to run. Running DnD modules is, for me, more exhausting than coming up with a homebrew setting. With my homebrew setting I'm in full control of my world and I know what's where and why things are the way they are. With official modules I'm forced to read a (often poorly worded) world, trying to discern what the author's intent was, and attempting to salvage as much of a broken product as possible while also making shit up to fill in the abysmal plot hooks and narrative progression full of plot holes and whatnot. At that point I'd much rather throw that shit in the garbage where it belongs and play my own setting.

    Now, not all of the paid modules are disappointing, but most are. For example, I'd really want to buy and run the anthologies, as I find them a lot more interesting than full modules (I enjoy running my homebrew content, so I'd use anthologies as plot hooks and filler episodes in-between my own adventure), but I'm not paying for a book that has 20-ish adventures, of which only half are actually good. If there's no quality control, or your bar is so low that fucking Book of Ravens got printed, then you clearly aren't even trying.

  • But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?

  • Ehy guys, we saved the city! We are heroes!

    Burning city in the background, people screaming and dying everywhere

  • Ehy, don't worry, mistakes happen. I'm sorry you got downvoted to oblivion.

  • Capcom is on a roll, almost every single one of their releases has been unanimously praised.

    I'm happy for the fans of the IP, I have a few friends who loved DG1 and were waiting for the sequel. I'm also a bit curious about the claims that they improved on the storyline, as it was by far my biggest gripe with the first entry, so much that I never bothered to finish it.

  • Last summer I got one year of gamepass for free with the MS rewards program (before it was nerfed into oblivion), and I played a grand total of... Three games on it. Maybe four? Gaming doesn't excite me like it used to. It's not that good games aren't released anymore. I guess I just got older and my taste changed.

    I bought Golf with Friends and gifted another copy to a friend of mine, just to spend some good time with them. Nothing else really excites me.

  • In a blog post, CIG chief Chris Roberts said 2024 will see the launch of Star Citizen Alpha 4.0 (yes, Star Citizen is still in alpha) [...] However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year.

    Lol. I wish I, too, was able to convince people to give me 600 million dollars to do fuck all for 12 years.

  • I like collecting physical copies of games I like and that I want to display on my shelves. For example, I have the entire Ace Combat franchise on disc, the collector's edition of Ori and Crosscode, and a few artbooks for certain games that I love (Spyro, Plague Tale, Oddworld). I also bought the entire Resident Evil saga on xbox (Origins, R2make, R3make, R4master, R5master, R6master, R7 Gold, Code Veronica, Revelations 1 and 2) because I got most of them for cheap.

    Digital storefronts are either for games that I didn't care to have a physical copy of, or when a physical copy doesn't exist. When I do buy digital, I usually buy on GoG when possible, as it's the most future-proof option available. I do have a big digital collection on Xbox thanks to their generous Rewards program, but it got nerfed hard in the last few months, so I don't think it will increase much in the future (I don't plan on buying another Xbox console, and the MS Store on Windows sucks hard).

  • That's a lot of words to say that you like professor Birch more than professor Oak.

  • That's not an explanation of why it took them so long.

    It's the article's writer (not an EA representative, so it's just the writer's subjective opinion) saying "the games were already available elsewhere, but it's good they are now available on Steam as well".

    Also, you should tone down your snarkiness.

  • I read the article and it didn't answer my question, so I'm not sure what are you trying to say.

  • I'm sure most of them have already been available on GoG for quite some time, I don't know what took them so long to port them over competing storefronts.