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  • I don't think in store location are paid.

    I would guess they are algorithmic and something about the game purchase dynamics resulted in a positive feedback loop.

  • This applies to the two streamers mentioned as well.

    They are both grifters and scoundrels. Elmo is much worse of course, but it's not exactly much of an achievement if one is better than the most corrupt and degenerate American oligarch.

  • This article/situation reeks of the damp, hot, pungent smell of degeneracy.

  • E.h. Snoop Dog the game would be shilling yourself out in every manner imaginable.

  • I see. I still think claiming that Mario 64 and Zelda 98 are the foundation for most 3D action and adventure games doesn't really align with reality.

    Especially the piece about Mario 64 being the first 3D game were movement was fun. I understand that the definition of fun is subjective, but this is basically false.

    Beyond Quake, in Frontier: First Encounters you could literally fly between solar bodies, do planetry landings, fly between cities. This is far more difficult to pull off well than the relatively primitive movement in Mario 64.

    Same with setting the standard for player hubs. I haven't played Mario 64, but I have seen friends play Mario Galaxy and the hub area in Galaxy is well designed, but simplistic and with no dynamism related to gameplay.

    Not sure about how exactly target lock-on functions in Zelda 98, but target lock-on definitely existing long, long before Zelda and in more complex, dynamic environments.

    Don't get me wrong, you like what you like and clearly Mario 64 and Zelda 98 are good games, but it is strange to put them on the pedestal in this manner. Especially when many of your statements almost approach a PR level of what I assume is hyperbole (e.g. "first 3D game with fun movement" - this is clearly false).

  • The last console I had was the Sega Mega Drive, so I don't have much knowledge of console games, but are you sure Mario 64 and Ocarina of Time "essentially set the foundations of 3D gaming that are still used today?".

    Quake 1, was released on June 1996. Quake II was released on December 1997.

    Ocarina of Time was released on November 1998, the same time as Half-Life.

    Sure, Mario 64 was released in June 1996, same time as Quake 1, but Quake 1 also had multiplayer - a key milestone for 3D gaming at that time).

    You also had Frontier: First Encounters, released in April 1995, with primitive, but full 3D graphics:

    Tomb Raider was released in October 1996 (Sega Saturn, DOS, PlayStation):

    Mechwarrior II was released in July 1995:

    I am just curious, is there something about Super Mario 64 and Ocarina of Time that I don't know about with respect to their contribution to 3D gaming (either from a technical or game design perspective)? They are clearly great games, I just don't really understand how they could be the foundation for all 3D gaming.

  • Bad Rats.

    On a more serious note, my personal best of all time would be SimCity 3000.

    Soma, TF2, Fallout 2, Vampire the Masquerade: Bloodlines, Deus Ex, StarCraft: Brood War, Civ 5 would all be in the top 10 (in no particular order).

  • Does the PS3 version include the secret Michael Jackson easter egg for your bed?

  • I've never heard of the game designer mentioned in the article or of Katamari, just wanted to mention that it must be nice having that kind of creative freedom.

    His latest game doesn't look like it's for me, but the concept sounds original.

  • Pharaoh/Cleopatra includes somewhat detailed descriptions of life in ancient Egypt in context of the gameplay. You have a beer production chain; the game has a short outline of beer in ancient Egypt.

    It has great gameplay too that stands the test of time.

  • Any recommendation for modding guide. I played it back in the day, but to be honest I stopped in one of the earlier levels because it got a bit unnerving.

    Mostly looking for HD support, better textures/assets (but ones that jive with the vibe) and balance changes to make it a bit easier.

  • That's definitely true. But I would argue every additional "unit" of graphical improvement is becoming more and more expensive to the point where the relative benefits associated with a single unified platform are not as impactful as they once were.

  • Growing costs of hardware components and relatively mild gen-on-gen improvements in visual quality are making the classical console business model (subsidized hardware used to drive game sales via exclusiveles) obsolete.

  • Can't speak for the quality of Stadia and I am not in the target audience, but I thought it was crazy that people were willing to trust Google that they wouldn't shut down the service if they didn't immediately get 10 quadrillion subscribers.

    I vividly remember some senior Google exec. getting all defensive on twitter about the jokes about Google shutting down new projects and implying that this wouldn't be the case with Stadia.

    Sure thing, bro!

  • I might be mistaken, but doesn't HL2 RTX require a high end 5000 series GPU? I guess I should just try it out on my 3080 (with a 1440 screen) and see how it goes.

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  • Can you provide one real world example? An older Windows game that works better on Mac than on Windows?

    I will also add that 2015 is a random number. Win10 easily handles anything after 2005 or so. It's the pre 2005 games that often require some deal of research.

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  • The piece about Mac makes no sense. That's purely a result of Apple's decision to drop support. In general, if you are interested in older games, MacOS is not a viable platform.

  • Laptops (and desktops) with no GPUs will become increasingly viable not just for older games. This was a general comment. :)

  • Games @lemmy.world

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    Potion Tycoon, a potion store management game with potion crafting and market dynamics, released on Steam

    RetroGaming @lemmy.world

    American Dream (1996) - The forgotten DOS business simulation game from Germany

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    King of Hearts (in development), a fantasy kingdom sim with beautiful hand-drawn graphics and a unique setting, releases demo on Steam

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    Steven Spielberg is ‘a big PC Gamer’ — loves shooters, and insists on keyboard and mouse

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    Synergy (in early access), a post apocalyptic town builder with a beautiful art style inspired by moebius, releases their 0.3 update with a new map, new items and QoL improvements

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    Nintendo's lawsuit against Palworld isn't just bad for the industry, it's bad for Nintendo

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    'Melts our frozen-solid hearts': Frostpunk 2 devs celebrate 350,000 copies sold—covering the production and marketing costs

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    Two Point Museum will open its doors to visitors in March 2025

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    Unity scraps runtime fee, hikes subscriptions instead

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    No one wanted these PS5 Concord discs until Sony stopped making them

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    This fictional CD-ROM about a Knightmare-style game show is secretly this year’s best horror game