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  • I feel like kinda the main reasons to pick up a latest gen gpu nowadays are energy efficiency and a warranty (although 5000 series doesn't look all that energy efficient, we'll see i guess)

    otherwise you can definitely get something better on ebay for cheaper

    but if you live somewhere where energy is expensive, the difference might be significant. 500w is kinda a lot lol, any difference in performance/watt will add up

    prices are going to drop when the new gpus come out and people need to get rid of their old ones, but currently with a little bit of looking i could find a 'buy it now' 7900 xt for $640, a 3090 for $775, and a 3090 ti for $850

    honestly these aren't great deals you could probably find better ones

  • I put out the first version of that post while I’m getting my data fully packed up. Not a single response. Not even a like.

    I suspect many platforms detect and shadowban content like this, or at least demote it or restrict its visibility. It's what I would do if I ran an unethical social media platform trying to increase the number of active users.

  • for game development apparently godot has a standalone version for Meta headsets, but it doesn't really work on the Vision Pro other than some community version that only allows it to display 3d models in small bounds because of OS restrictions, theoretically it should work immersively with WebXR but I don't really know (and then you have to limit your game to what can feasibly be downloaded in a few seconds)

  • Youtube discontinued their thing for SteamVR, and yet people still use SteamVR.

  • I think according to basically everyone even something like Pokemon Go counts as AR, but I get your point.

  • this does raise a good question, if apple intended this as specifically being for developers, why aren't they marketing it as such and encouraging devs that they will release a cheaper headset later?

  • there have always been a subset of vr headsets where the displays and optics are good but are otherwise flawed, that have been relegated to the flight sim and sim racing world lol

    (I have a reverb g2 and use it for 'normal' vr games, but I understand its most popular among sim people, I think Pimax headsets generally see similar use)

    (also apple has told no one about ALVR and other streaming, the basically only people who will know about it are the people who liked and were using VR already and probably already have a headset they are generally satisfied with, so I doubt it has significantly affected their sales, they still shot themselves in the foot by pretending that Fruit Ninja or whatever was the only game that people would want to play with their headset)

  • theoretically with webxr and webgpu you should be able to do just about anything on the web that you can do in an app, although I guess its more effort since you basically have to make the game engine yourself

  • there is a big difference between those 3d effects and actual vr, where with one you only get the primitive depth idea your brain produces versus actually being able to inspect something from any angle

    it also enables very different inputs, like with beat saber or rumble for example, or recently I was imagining a game where you can point at something to grapple on to it while using the other controller to shoot at enemies at the same time which wouldn't really work without vr

    unfortunately for me i'm someone who is interested in computer graphics and the difference in immersion from vr is largely offset by the graphics being worse, the screens looking worse and blurrier, the lack of an actual focus depth (I forget what the technical term for this is but most headsets have everything set so your eyes always focus at what would normally by 1-2 meters away), and the new perspective exposing all of the little graphics tricks that don't really work when you can see them in this level of detail

    (i'd say an ideal headset would probably have 6x more pixels than my reverb g2 (/3.5 px because it would also have foveated rendering) and be able to render visuals similar to cyberpunk at 'rt ultra', with apparently already gets 90 fps on a 4090 at 1080p, so that would be 7.5x more pixels, you would need a card 7.5x faster than a 4090, so assuming Moore's Law stays accurate that should be around 12 years from now)

    so why hasn't vr taken off? I would say (in no particular order) it's because it hurts your eyes, makes you dizzy, is uncomfortable, its expensive, it doesn't have many apps, the controls feel janky for actual ui stuff where a mouse and keyboard is just easier, people are lazy and it requires some physical activity, people don't have all that much free time

    don't take this the wrong way, I generally love VR and have probably 150-200 hrs in it over two years (a lot less than a some people, if you look at the reviews for vr chat for example its not uncommon for people to have >5k hours)

  • apple is worth trillions of dollars, a few million is nothing to them

  • It's just that the right blames the capitalism on the left and the left blames the capitalism on the right, and the actual liberals end up being barely opposed

    I don't know what the takeaway from that should be, it's just an observation/simplification that feels generally true

  • As little downtime as possible is actually better than having more downtime, as the major problems come from heating/cooling cycles

  • Some things like vr also just barely work without a powerful GPU

    I have a 3060 but with the sheer number of pixels that my reverb g2 has its really not enough

  • The people who are willing to do more unethical stuff to make a profit make more of a profit, and become more powerful as a natural consequence, so the problem is with the system that incentives this and brings it to the top

  • but everyone hates the big companies and the rich people

    its just that the right has been told that the left are the rich people (and then the left say that the neoliberals are the rich people, etc)

  • Untitled Document(5).docx

  • Senses

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  • So it cannot tell the difference between different receptor strengths, such as bright blue vs dark blue, each only has a presence and an absence, like a 1-bit per channel quantized image?

    Surely it could also see blue in the same place as it sees red, and then gain information from that even if it does not interpret that as purple?

    If both of these were true than it would be able to see 2^12=4096 distinct 'colors' (where each is a combination of wavelengths originating from the same area)

  • Senses

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  • Can they not see the strength of colors, only their presence? Or can they not see different colors in the same location?

    Is it just that they can see the color channels separately but not combine them?

  • Senses

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  • Just the span of wavelengths isn't the only thing that's important, the spectral resolution is also important. For example, theoretically with 6 different cones we would be able to tell the difference between the mixture of red and green wavelengths vs only seeing yellow wavelengths.

    Or the mixture of blue and red wavelengths vs violet wavelengths, which just happen to be at the furthest possible point from the red wavelengths. Human color perception is strange.

  • Senses

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  • Surely they could see some color half as strong in the same place as another? Where does the difference come from?