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2 yr. ago

  • There are a number of videos that can be found on YouTube displaying reactions from consumers of these kits once their ancestry information is revealed - including one in which an Egyptian-Palestinian figured out that she had Jewish DNA, possibly showing the two cultures are closer in ancestry than they believe.

    For anyone else

  • Lol you have zero ground to tell me my own table isn't anarchist. I've been doing this for a long time. Go on out of here. I gave you enough of my day.

    Go read the Bread Book I linked you instead of wasting our time.

  • I've got a second tho so I'll try:

    1. it means "no rulers", from Greek. Not no rules. You can't have more than 2 people without some rules, we just want to all be able to agree with them. Anarchists by and large are opposed to hierarchy, that's the focus. We tend to like direct democracy and communal organizational structures.

    The stories I tell don't have to be purely anarchist in structure. If im DMing, and we all agreed to the God Curse if you screw over your party, and then one player does - who's responsible? The one with full knowledge of the consequences who then did the thing anyway, right?

    Look: as a political philosophy, anarchism exists in the real world. There are people who've done it very successfully. But that's not why I call myself an anarchist. I do so because when I discovered anarchism, I found other people who thought the way I did. I'm an anarchist because my soul is anarchist and always has been. I also think its what we need to do if we're going to survive climate change, but fuck me for trying to convince anyone of that, so I keep to myself.

  • Anarchism means "no rulers" not "no rules". If we all consent then what's the problem?

    IRL consent is complicated by coercion - you can't disagree with your boss because if they fire you, you can't pay your bills.

    DND is an asymmetrical activity. One person, the DM, has an outsized level of effort required. If im expected to create a whole world, NPCs, plots, and respond to all your nonsense, I think its totally fair to ask the players abide by a simple code of conduct.

    Again, I've almost never had issues.

  • Absolutely. The GMs got tables to help them determine what's going on - you've got one person. Engage with the setting, not a piece of paper.

    And yes, DMs, sometimes that means adjusting your plans on the fly to make what they do have fun consequences. That's our job.

  • Yes you do.

    The easy way out is "abuse action economy". There are better uses for it, though, and better options here.

    The other easy way out is to let people roll to see if something happens. Never, ever allow stalled play to resort to this. They have to search and talk.

  • Tell him "look, this game isn't about being a Total Badass By Yourself. It's about working with your team and overcoming challenges you couldn't otherwise. If you wanna be a Total Badass By Yourself, there are games you can play. But if you wanna play this, you're gonna have to work with me here. Because my time and effort is valuable, and I want to have fun just like you do.