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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AM
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2 yr. ago

  • The problem with that is the back catalogue of games that developers have to compete with. There already are better games with worse graphics, the big studios aren't going to risk competing in that crowded market that already has its crowned victors.

  • It'd be impossible to create a competitor in this day in age, because what made Steam win out is that it was the first and that it hasn't acted like a greedy dick trying (too much) to monetize their platform dominance. Arguably, GOG is a better platform because it is much more against DRM, but when you get right down to it, gamers don't really care enough about those issues to put a dent in it even if the loudest voices do, so I doubt Steam's success has much to do with being a 'democratic platform'.

  • I like the show, the only problem is that it reduces the universe for the purpose of its medium, and factions essentially become people. Otherwise, the show is what I would expect from a Fallout game, a slowly developing main quest where a lot of the experience is in the random encounters and side quests. I'm looking forward to the possibility of them talking about THE courier and their legend, and perhaps even bring out the lore of the random stranger. Worst criticism I have is that its removing a lot of the mystery surrounding Vault-Tec lore by serving it out on a silver platter, it was basically the one mystery that stretched out and was never fully revealed throughout the games, where you actually had to dig into to know more, now being served to any person who watched the show whether they want it or not. It's sort of like my problem with Starfield, it brings you too close to all the major players in that universe way too quickly, making the world smaller and eliminating mystery, anticipation, and depth before it has had time to ripen.

  • Then for this singular "experience" I would expect it to cost much less than the competing games I get to keep and replay, just like renting and buying movies used to be. Normally, it's the opposite, and those "experiences" are being sold for much more. That word play you are trying to suggest just sounds like an EA quote that's going to be making the rounds and getting mocked in the future, if they ever tried to sell it as such.

  • I think it's pretty clear they were struggling to incorporate all the elements together, which ate a lot of their time. In the end, that resulted in player colonies basically getting thrown out and the game being a lot smaller than if they had just dedicated all of their time to worldbuilding.