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9
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159
Joined
2 yr. ago

  • Comparing the ambitiousness of a game to Star Citizen is a risky bet. SC's ambition has not been positive. lol

  • Ivan 100% Tetrises himself to save the others that have yet to fall. It's just the kind of block he is.

  • Sure. The premise is that blocks are falling and can't be allowed to reach a certain height. There is drama in knowing that, no matter what, it will eventually reach that height. You're given the tools to fend off the inevitable for as long as you can. There's conflict, resolution, and the plot details are determined both by the decisions you make and the order in which the game delivers the blocks to you. You are the protagonist, the computer is the antagonist. There's a beginning, middle, and end to every game. It's as reductive as stories get, but it's a story.

  • I would argue that all games have a story. Some have a scripted narrative--which, in the medium of video games, gives the player their own immersive role in the story--while other games give you the tools to create your own story as you play. You face conflicts and use your abilities and the resources around you to overcome them, ideally resulting in a satisfying progression throughout your playtime.

    Both are cool for different reasons.

  • It was really good! It expanded on the story in really interesting ways.

  • Over Halloween weekend, I beat the original Alan Wake for the first time. It was a blast. I got really engaged in the story and couldn't put it down. I was shocked at how well it held up. The graphics were a tad dated, but they were still pretty good and everything else about the game felt like it could have come out last year. I think I bought the game in like 2014, so finally playing it was a real victory for my backlog. lol

  • My suggestions for units of measurements, in no specific order:

    • Thimbles
    • Water balloons
    • Per hoppus foot
    • Cord and rick
    • Burlap potato sacks
    • Waffle irons
    • Size 11 wooden clogs
    • Drums
    • Silos
    • Minecarts
    • Blimps/zeppelins
    • Potential babies
  • Oh dear, I was hoping that one would die with reddit.

  • I believe that someday scientists will develop a tool that will be able to accurately measure your gargantuan penis, once we have the technology.

  • That's fair. He also did the first couple Raimi Spider-Man flicks and the '97 X-Men cartoon. So he has worked on some solid projects. But looking through his IMDB credits is mostly not inspiring. He's produced most of the worst superhero movies ever made and few of the best. lol

  • I was hyped until I saw that Avi "Compulsively Ruins Spider-Man Movies" Arad is producing. 😬

    EDIT: Oh and it's Sony. And the director choice.... eeeeeeeehhh. Here's hoping for a pleasant surprise, I guess?

  • This is really cool, but after watching the video in the article, I see that they decided to make the game as dark as they made the movie. lol I remember watching that movie and having no idea what was happening cause it was so fucking dark, and I got the same feeling watching that gameplay footage.

    This is amazing for preservation, though!

  • Right? Can you imagine what they could have been if they just sold the same games as Steam but tried really hard to just be a really good platform? lol

  • This is great, though I really wish they would finally prioritize supporting site isolation and enabling isolated process on Android.

    A big part of why a lot of us use add-ons is for privacy and security, but even with more robust extension support, it still won't be as secure as Chromium-based alternatives on mobile until they address that.

  • Just beat it a few weeks ago, it was a great time. The set pieces are jaw-dropping at times.

    Multiplayer def has a learning curve, but it's fantastic.