the DLC are pricey, but they're also proper, old school expansions adding lots of content that actually enhances the game.
it's perfectly playable without the DLC, and there's a LOT of DLC-sized mods on the workshop!
kind of a fundamental problem with modern DLC: they generally don't get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).
if you keep up with the releases it's super okay at about 20/25€ once a year, maybe twice, bur if you're late to the party it's a whole lot of cash all at once!
exactly why paradox introduced a subscription for Stellaris' DLCs at 10€/month... honestly kinda worth it, if you know you're just gonna play for a while and then move on...still wish stuff would just get cheaper at some point again...
you made the claim that the cathartic hypothesis is poorly supported by evidence, which you source supports, but is not relevant to the topic at hand.
your other claim is that sexual release follows the same patterns as aggression. that's a pretty big claim! i'd like to see a source that supports that claim.
otherwise you've just provided a source that provides sound evidence, but is also entirely off-topic...
well, rimworld does have a focus on (micro)management and strategy!
if your pawns are constantly down due to raiders, then you need better defenses! ...or tame a herd of animals and release those at your enemies! (rhinos work very well for this!)
there are tons of little optimizations you can make to efficiently run a colony. for example, social fights: you can keep those from happening by keeping the problematic pawns in different areas! or removing one or both of their tongues! or sending one on basically permanent caravan missions! etc., etc.
this kind of deep strategizing, combined with the random bullshit the game throws at you, is mostly why people love rimworld!
and mods... definitely get mods! that's where the game reeeaaally shines!
not sure about the space age...maybe titanium age? that's about the time we figured out how to machine titanium on large scales, and for highly specialized, extreme applications (talking about the SR-71 here, mostly). could also call it the alloy age, since a number of important alloys were discovered around that time
I've been looking for something like this, and judging by the inclusions on this list I've already read, I'm guessing I'll enjoy most of the others as well!
now I'll be busy for the foreseeable future, which is nice :)
indoors, preferably shelves, but that's a goal to work towards
-stockpile some food:
starting with a talented grower makes early game easier. rice is best in the beginning, when it's beginning to stockpile switch to potatoes, when those stockpile to corn. each step requires less work by your pawns, leaving more time for other stuff.
-get a ranged weapon and some defenses
some bows if there's nothing else. first raid is alwaysa single melee guy, that's scripted, afaik. setup some sand bags or embrasures. walls/corridors to limit the range enemies can shoot at you.
-get batteries
super important! difficult to have a reliable food supply without those!
-get a freezer
also super important because of the above!
-set up a prison
last on the list, not that high of a priority...but still, get some more people!
and then do pretty much what you want...once early game is done, get some research done, plant some cotton, some herbal meds, set up a little medical area, etc.
Also let me emphasize this: for every discord server shut down like this, there are 100+ servers with almost the same purpose that still exist and will continue to for at least the next 3y.
you completely missed the point here:
the issue that those aren't around NOW, the issue is that they WILL inevitably disappear eventually and every shred of knowledge platformed there will be irretrievably lost to the void.
discord is a black hole for information:
it sucks information in and deletes it from existence.
Tell me if those companies that experienced more productivity, why did they not continue to implement it?
they did. 80% of them did exactly that!
it works exactly as expected, and the companies that did switch to a 32h-week model did see increased productivity, and 80% chose to keep the 32h-week model.
the DLC are pricey, but they're also proper, old school expansions adding lots of content that actually enhances the game.
it's perfectly playable without the DLC, and there's a LOT of DLC-sized mods on the workshop!
kind of a fundamental problem with modern DLC: they generally don't get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).
if you keep up with the releases it's super okay at about 20/25€ once a year, maybe twice, bur if you're late to the party it's a whole lot of cash all at once!
exactly why paradox introduced a subscription for Stellaris' DLCs at 10€/month... honestly kinda worth it, if you know you're just gonna play for a while and then move on...still wish stuff would just get cheaper at some point again...