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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BA
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2 yr. ago

  • actually good point on your part too, cause i should have mentioned that as well:

    shareholders can also be stakeholders!

    totally not confusing or anything...

    i really hate basically all the language around finance...

  • fyi, in case someone isn't clear on the difference:

    stakeholder ≠ shareholder

    stakeholders are basically all people involved, including staff, and even stuff like landlords, janitors, citizens (sometimes things like parents), etc.

    it's anyone with a stake in an organizations operations!

    example: a city decides to create a new bus route. in this case, stakeholders include the local residents, the companies involved in creating the route, the companies supplying the buses, the mechanics needed to keep the fleet running, etc., etc.

    there's a usually a LOT of stakeholders, and typically you don't always include everyone in every little decision because it quickly becomes unmanageable. so only the most relevant ones are included in most decisions, and who exactly that is depends on the project.

    shareholders on the other hand are what everyone is probably thinking of, and that's the people ("people" being used generously here) only interested in next quarters profits. you know! the parasites!

    of course the message is still bullshit and nothing but coded corpo-speech for "shareholders", but i thought some folks might be interested in knowing the difference anyhow.

    even if, in this case, it's only important to highlight the extra special bullshit they put into the statement...

  • the downvotes are because it's borderline misinformation:

    whether a game comes with DRM or not has nothing to do with steam, and everything to do with the publisher.

    plenty of games on steam are completely DRM free!

    (...but the majority does have DRM, which, again, is on the publisher, not steam)

  • i have a privacy/security feature request:

    lock screen prompt when trying to switch profiles.

    currently all it takes to switch is two clicks, no identity verification.

    so if you have a regular and a NSFW (or otherwise private) profile, and you give someone your phone to look at a post, it's easy to switch to a profile that should be gated behind a verification screen...

    infinity has this feature, and it's really nice for peace of mind!

    otherwise voyager has been excellent all around! thanks for putting the work in!

  • for additional context:

    the anti-jewish sentiment in europe goes back to the early middle-ages, and only fell out of fashion (mostly, until recently) after the holocaust and the de-nazification programs in austria/germany.

    same goes for anti-roma/sinti racism and anti-black racism; very old concepts, always convenient tragets for the far-right, since the sentiments are difficult to completely eradicate and easily spread by mass media.

  • so, the point about shitty journalism stands, and is actually a good point.

    the point about calling CP2077 basically a scam and deceptive is not that good of a point.

    afaik, the major problem player in the botched release wasn't CDPR themselves, although they do deserve some of the blame, but Sony:

    Cyberpunk was supposed to be one of the flagship/tech-demo titles of PC (Nvidia), PS4 (later PS5), and XBOX (whatever stupid ass designation it had at the time...xXxBoXOnExXx or some shit? ....whatever).

    development started on the PS4, then it was decided that PC release should happen at the same time as console release, so the PS4 version got ported to PC.

    then the PS5 released, so development moved to PS5, which came with a bunch of upgrades and updates to the engine and other components. as one would expect.

    same thing happened with PC hardware: new specs, new features, better performance, etc.

    then, about 2-ish years (?) before release, along comes Sony and notices that "hey! the original contract said you'd release on PS4!" and CDPR obviously said "well... that's kinda not possible anymore. the game can't run on outdated hardware due to its performance requirements." and Sony threatened with lawsuits and insisted on a last-gen release.

    and THAT'S where all the (major) problems started: CDPR was forced (by Sony!) to backport the MUCH more advanced version that was expected to run on MUCH more powerful hardware, which proved borderline impossible.

    this proved to be such an enormous undertaking that development on the actual game basically stopped, as they pretty much had to develop an entirely new game for the old console.

    given the recent news about Sony, is it really any surprise they made a completely ridiculous decision regarding software they obviously don't understand the ramifications of?

    like i said, CDPR definitely deserves some of the blame here, but most of the blame lies with Sony for enforcing such a ridiculous, and technologically unfeasible, requirement without any understanding (or rather, wilfull ignorance) of the scope of said requirement.

    Sony literally would have rather not sold ANY game than adjust their contract. they were being completely unreasonable, yet CDPR commonly gets ALL of the blame, which again, they only deserve a small part of.

  • that's because they are forced to by the yt algorithm: you flat out cannot run a business on yt without resorting to clickbait titles, stupid thumbnails, and a bit of sensationalization, because the algorithm will deprioritize your video and unfairly limit your viewership if you don't do those things.

    Steve's videos are generally very much dry, factual reporting using fairly neutral language; or in other words: really decent reporting!

    if you want to complain about some tech youtuber doing the exact things you complain about, look at linus and jay...

    there's some good reasons why steve is one of only a handful of tech channels i still subscribe to...

  • so for something completely different and focusing solely on the "size" aspect:

    the biggest, that i am aware of, game in terms of sheer SIZE involved, is Stellaris:

    it's a paradox grand strategy game, not first person at all, so completely different from the other recommendations and probably nothing to do with what you asked for...but if you want something truly MASSIVE...well...can't go much larger than galaxy spanning all out war involving gigantic fleets and armies!

    so if power fantasies is something you're interested in, maybe take a look! it's pretty easy to get into, but has a lot of depth (but no requirement) to master later on! and it has a lot of settings regarding game speed and difficulty to tailor it to your tastes.

    and mods, god help me, the mods; play a couple hours to get to know the game, then definitely get Gigastructural Engineering from the workshop. short list of ridiculous engineering:

    • Attack Moons
    • Behemoth Planetcraft
    • Neutronstar Gigaforge
    • Matryoshka Brain
    • and a bunch, even more ridiculously huge projects!

    (sidenote: the new DLC subscription on steam is...kinda worth it honestly. not the worst idea, especially to just try it out for a couple hours. i was extremely skeptical, but it's kinda, surprisingly, less predatory than the previous "we'll release 2 20$ DLCs, and 1 30/40$ DLC per year" model...)

  • "Planetfall" by Emma Newman might fit your preferences judging by the things you said about books you've read! it's a 4 book series (i think) and mostly deals with the inner psychology of the main character of each book. also has a bunch of engineering in it, mostly hard sci-fi!

  • and the hacking portion isn't completely ridicilous, because it's intentionally kept rather vague, which i appreciate a LOT!

    none of "i'm past the firewall!" movie dialogue bs, and mostly just neat little "hey! this system has a known exploit, lucky!" which is honestly sooo refreshing!

  • actually, i think you're wrong about the ultra-rich being "essentially normal people".

    by all evidence they seem to have developed a serious mental disorder, a kind of trained sociopathy.

    I've never seen it put in such clear nonchalant terms as in this interview .

    give it a watch, it's extremely interesting and really puts into perspective how...just utterly inhuman the minds of the ultra-rich really are...

  • alright, then we're talking about slightly different things: i was talking exclusively about the similar kind of government contracts...those are, afaik, almost entirely gone.

    the EU contracts i know nothing about, but it's gonna create the same problems if they're structured similarly to the local governmental ones...

  • government employees rarely make more than private employees.

    what they are getting mixed up is that some tenured positions get paid about 2x that of a new employee, because there are still some old contracts around that are simply much better than newer one in terms of pay raises over time.

    and those older government contracts frequently include provisions that make these employees contracts impossible to terminate, resulting in some government employees that simply sit out their time on a stupidly inflated salary that nobody can fire...yes, that's as bad as it sounds, but those contracts are, as far as im aware, no longer being offered anywhere, and the last ones to get those contracts are going to age out into retirement very soon. most are already retired.

    it's not related to corruption at all either, these contracts used to be standard in many governments all over the world, europe just happened to have some of the cushiest jobs associated with them...

    but it is true that these employees generally contributed a LOT to governmental inefficiencies...which is why they're no longer available.